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Old 10-15-2015, 11:28 AM   #3076
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Even when that big truck fell, the zombies still had to funnel out of the V-shaped trucks. They could've just reinforced the wall...dropped a match and watched those motherfuckers burn. They could leave a few to make noise and you have a zombie trap!

I mean, what do you do when you want to get rid of ants or whatever? Let's Pied Piper these motherfucking ants away from the house instead of dropping some ant traps around, you guys!
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Old 10-15-2015, 11:35 AM   #3077
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Even when that big truck fell, the zombies still had to funnel out of the V-shaped trucks. They could've just reinforced the wall...dropped a match and watched those motherfuckers burn. They could leave a few to make noise and you have a zombie trap!

I mean, what do you do when you want to get rid of ants or whatever? Let's Pied Piper these motherfucking ants away from the house instead of dropping some ant traps around, you guys!
Exactly!

Light them up and then come back every few days and repeat the process! Instead, let's make up this elaborate plan to funnel thousands of zombies somewhere in the middle of nowhere while wasting manpower and time to build up walls to funnel them away.
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Old 10-15-2015, 06:10 PM   #3078
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Assuming it's near Alexandria, the smell would be a factor. I imagine the smoke would bring attention to the development as well.
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Old 10-15-2015, 08:06 PM   #3079
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where would they be getting that much fuel to fill up that quarry? this isn't a fire pit in your backyard... they would need something like the chevron oil refinery to do it?
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Old 10-15-2015, 08:19 PM   #3080
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like 4 years after the end of the world. brb dont save fuel, just burn it.
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Old 10-15-2015, 08:28 PM   #3081
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The reasons for moving the herd were said in the show. Its like you guys dont watch it sometimes smh
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Old 10-15-2015, 08:54 PM   #3082
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Yes, they could build over time and overwhelm them eventually...if they left them the fuck alone but if they thinned the herd and controlled it, it would be better than the clusterfuck that's happening now.
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Old 10-15-2015, 09:13 PM   #3083
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So go every day for the next 2 years and kill 20-30 walkers a day? You're burning a lot of energy doing that. It's incredibly risky due to the fact you could get surrounded by other walkers attracted to the noise.

How they did it in the show was perfect, they did not expect a horn to blow at the end obviously or else it would have gone off without a hitch.
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Old 10-16-2015, 12:39 AM   #3084
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How they did it in the show was perfect, they did not expect a horn to blow at the end obviously or else it would have gone off without a hitch.
Except it's not "perfect" and now everything has gone to shit because thousands of them are now headed to their settlement

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Old 10-16-2015, 08:48 AM   #3085
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they basically said that the only reason alexandria was "safe" for so long was because of that pit. if maintaining trucks/walls/barriers on a pit and killing a few walkers every day means the city basically stays basically untouched by walkers, i'd say that's a small price to pay.
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Old 10-16-2015, 08:53 AM   #3086
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i was also thinking just light them all on fire.
this was going through my head
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Old 10-16-2015, 01:44 PM   #3087
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So go every day for the next 2 years and kill 20-30 walkers a day? You're burning a lot of energy doing that. It's incredibly risky due to the fact you could get surrounded by other walkers attracted to the noise.

How they did it in the show was perfect, they did not expect a horn to blow at the end obviously or else it would have gone off without a hitch.
...that's your plan? In a pit of thousands of zombies, you come back every day to kill 0.0001% of them?

No, you start a fire and burn them all. The zombies were only a trickle when they discovered them. Seal off the exits with concrete. There has to be concrete around a city. It's not exactly a useful resource in the apocalypse.

Then you start a motherfucking fire. Fire doesn't kill zombies but it will reduce them to smouldering piles of rubble that can't get murder you unless you step into their mouths.

Then come back every so often and repeat. The only problem is eventually the pile of dead zombies would get pretty high and holy shit 10000 burning zombies would reek.

Every...day...lol. Even if there's nothing to do in the end of times, that still seems like a poor use of time. Remind us not to follow you when the zombies come.
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Old 10-16-2015, 01:45 PM   #3088
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Not to mention the pit would eventually fill with zombies again and they'd have to do this shit all over again...so your way/the show's way is way less efficient and more dangerous.

It's a built-in zombie trap!
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Old 10-16-2015, 01:46 PM   #3089
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oh boy lol

Theres 3 posts on this page why your fire idea isn't so great.

I'll just leave it at that.
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Old 10-16-2015, 02:28 PM   #3090
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No fuel? There's Hyundais everywhere.
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Old 10-16-2015, 03:40 PM   #3091
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You don't have to light all of them on fire. You set a small group on fire and they will run around and bump into others setting them on fire. They could have also made some napalm.




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Old 10-16-2015, 04:32 PM   #3092
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Fire Spreads. With the density of Zombies in that pit fire would spread very easily on contact. You don't need a lot of fuel to light up a lot of Zombies. The pit obviously isn't "that" close to town as it took some time to find it so smell wouldn't be that big a factor. It would be fairly quiet as well as they aren't going to be screaming in pain, just burning. It seems like a perfect buffer in fact if you really thought it out you could build a wedge leading other zombies INTO the pit like they did with the fence leading away from it.

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Old 10-16-2015, 06:16 PM   #3093
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lmao if you light it up, then forest would be fire, plus the sound of fire would attract more walkers. It would be a endless loophole. The community they have is as good as dead if they light it up. The only chance they have is to diverge the herd of walkers to somewhere else.

Someone in this thread said leave the zombies in the pit, no hurry. Did you hear what Rick said? a few more raining days, and the mud slide, the trucks will fall into the pit, and walkers will just walk towards their community which is just a matter of time.

If you go back and watch carefully, Rick took the group to the pit, and explained what they will do in the next day or so. The truck fell, so they had to do it live that day instead of doing it the next day.
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Old 10-16-2015, 06:32 PM   #3094
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lmao if you light it up, then forest would be fire, plus the sound of fire would attract more walkers. It would be a endless loophole. T
It's rock pit so the fire would stay in the rock pit. It would not be an endless look hole because eventually all the Zombies in the area would die.
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Old 10-18-2015, 09:18 PM   #3095
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YAAAAS CAROL!!!

Happy to see the 'real' Carol again.

Decent episode.
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Old 10-18-2015, 10:08 PM   #3096
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that would be a fuck ton of work to thin them out,i wouldn't trust a staircase of dead zombies if you're weren't deadlifting those fuckers away after one and the rest coming toward you.

but you guys would recommend you crash one of these off the cliff into the center of them???.....i Say Hose them down in fuel stone Cold Steve austin beer truck style and be done with it
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Old 10-18-2015, 10:25 PM   #3097
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Ohh Morgan... Why did you let him go.... Maybe third time is the charm for good ol Captain Morgan.

They should just learn from Rick to not spare any lives. Ex., Governor, terminus people...
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Old 10-18-2015, 11:22 PM   #3098
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all those guns...you think you would be more prepared then simply passing it off as "This place is too big to protect"
i don't know how the comic went,but i have a feeling this whole terror group is going to be bumping in that horde or their own place gets eaten alive
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Old 10-18-2015, 11:26 PM   #3099
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Old 10-18-2015, 11:33 PM   #3100
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You don't need that much fuel, the walkers are wearing clothes and are in tight proximity of each other, plus you can always roll down a bunch of tires into that pit to keep the fire going. It's not that hard, moving them was a huge risk to take.
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