Mananetwork | 02-04-2009 09:50 AM | Starcraft 101: The Art of War It's 6:45 and class is about to start. Throngs of students are starting to crowd the hallway in front of room C230 at the Haas School of Business, deep in the heart of the UC Berkeley campus. There is a noticeable buzz in the air and it looks as if most of the students are about to enter the doors of a rock show, not a two-hour night class.
It's every college gamer's dream: get credits for learning and playing a video game. GamePro was first on the scene at UC Berkeley to attend the inaugural class on the world popular real-time strategy game Starcraft. Quote:
Course Description:
UC Berkeley students with an interest in real-time strategy games and the competitive gaming landscape are encouraged to participate in this class. This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced Starcraft theory. Class will start with lecture and usually include a special discussion topic having to do with the day's lecture to inspire new and original thought. At the end of lecture, there may be time to analyze student-submitted replays to illustrate a point or to improve analysis. Homework will be assigned at the end of each class and is due at the beginning of each lecture.
| GamePro will be covering more of the class throughout the semester -- stay tuned for more video documentation!
Class Info: http://berkeleystarcraft.com http://www.gamepro.com/article/featu...he-art-of-war/ |