Quote:
Originally Posted by twitchyzero
(Post 7951898)
why not though? Sure it doesn't pinpoint where this document was leaked from. Maybe not DDR4 memory but if they can put mass produce multicore processors for phones and tablets I can't see why it can't be in a gaming console. Doesn't make much sense if next-gen xbox can't play games 3D games @ 1080p on the blu-ray format if ps3 is already capable of it. I don't see things going 100% digital so I doubt they'll still try and put 20GB games across 3 DVD discs. I also don't see why microsoft wont try to integrate the metro ui onto it either.
Agreed that the 10 year life cycle is a bit skeptical...$300 price tag would be nice..but probably $400 at launch? |
They can mass produce multicore processors for phones and tablets because those are SOC chips, already designed and manufactured. All they have to do is slap them into a phone and design the rest of the hardware. This is a new chip built grounds up for the purpose of one product.
And BTW the PS3 doesn't run games at 1080p. Not even a little bit close.
It's not the "blu ray" part I am skeptical about. That much is obvious. There's a
lot wrong about the supposed specs of the chip they are building:
http://i.imgur.com/A5t8I.jpg
-CPU 1: "6-8x ARM/X86 @ 2GHz CPU" doesn't make any sense in a gaming system. As we know, games don't use more than 2 threads usually, sometimes they can use 3-4, but performance isn't improved much. If it was a similar architecture to PS3, then it would need a lot of threads. But it's not - it's an ARM chip (or is it an x86 chip? they haven't decided yet?) so more threads make no sense at all. Certainly not more than 4.
-GPU 1: "64 ALU @ 1GHz" makes even less sense. Even today's midrange video cards have at least 600 ALUs, high end up to 1500. Based on what the 360 and PS3 had when they came out, I wouldn't expect the GPU to be super high end, or even midrange. But it has to be more than 64 ALUs to be able to run next gen games at a reasonable level, otherwise there is no sense in even having a new console.
-CPU 2: "2x ARM/X86 @ 2GHz CPU" GPU 2: "48 ALU @ 500 MHz" this part confuses me... They have a second CPU and GPU core, just for running applications? Why? Do they mention heavy multi tasking in the document?
And the use of eDRAM is a bad idea, considering nobody uses it on the 360 anymore. I remember writing about it on my first "XBOX 360 vs PS3" article, how it was supposed to give the 360 a huge advantage since it gives "free" antialiasing with no performance hit. But developers stopped using it, opting instead for lower resolution through deferred rendering and "not free" antialiasing. Unreal Engine 3 started this trend and from what I can tell, everyone followed it.
Then you can look at the other specs. Performance target of "8x" is silly, especially when you go through the hardware specs like I just did. And 50W SOC power consumption? With 10 CPU cores at 2 GHz 3 more PPC cores for backwards compatibility, and 2 GPUs? Not gonna happen.
This may be real, who knows, but I highly HIGHLY doubt it. If it is real, the XBOX 720 is not going to be capable of running games at 1080p. In fact, it will probably perform slower than a Wii U. :facepalm: