TOS'd | 02-12-2015 07:29 AM | Quote:
Originally Posted by Verdasco
(Post 8595232)
so SoE bought out and layofffs for daybreak (crew that makes h1z1) massive layoffs.... should i even buy it anymore | It's okay, only two ppl (thus far) have been confirmed to be let go from the H1Z1 department. Quote: Everquest Franchise
David "Smokejumper" Georgeson, Franchise lead
Eric "Felgon" Smith, Landmark/EQNext producer
Jeffrey Butler (skip to 27:20, in chat), EQN/Landmark creative director
Steve "Moorgard" Danuser, EQNext lead content/story designer
Mark Storer, EQNext programmer
Aaron "Gnobrin" Bisnett, EQ2 artist
Akil "Lyndro" Hooper, EQ2 Designer
Racheal "Afista" McKenny, EQ2 community manager
"Endymion", EQ2 developer Planetside 2
David Carey, producer
Katherine Anderson, build master
Xander Clauss, level designer
Kevin Moyer, designer/vehicle balance
Taylor Dowell, database/marketplace
Sarah Vu, QA
Ryan Owens (confirmed via reddit PM), QA H1Z1
Noah Watkins, UI artist
Kelduum Revaan, technical designer DC Universe Online
Ellen Andersen, producer General Staff
Linda "Brasse" Carlson, Director of community relations
Tiffany "Amnerys" Spence, community manager
Aimee "Ashlanne" Rekoske, community manager
Kyle Manchester, community manager
Daybreak's Statement:
Dear Players, Partners & Friends,
Last week we announced that we were acquired and are now operating independently as Daybreak Game Company. To better position our newly independent studio for future growth opportunities and to deliver on our legacy of making top online games, we have had to make some tough choices including realignment of resources.
Unfortunately, this realignment means adjusting staffing as well. We announced today that we will eliminate positions in our San Diego and Austin studios. We deeply value our employees and never take these decisions lightly so we’ve done our best to do what’s right for the people affected. Although extremely difficult, these are necessary actions that will ultimately drive improved results and help strengthen our company’s foundation for success. Many of us are saying goodbye to close friends and colleagues who we’ve worked with over the years, and we are grateful for the memories and all that they’ve contributed. They will be greatly missed, and we wish them nothing but the best for the future.
These reductions will not affect the operation of our current games and as mentioned above, will help better position our company for future success. As we move forward, we are committed to delivering the best online games and working side-by-side with our players to drive the future of our online games.
Thank you for your continued support, The Daybreak Games Team
Source: Master list of developers affected by the layoffs, I will keep this updated as more information comes out to try to reduce subreddit clutter. : h1z1 | |