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: Heroes of Newerth (HON)


Greenstoner
05-17-2010, 08:05 AM
Just wondering if anyone is playing after it release on retail few days ago?

Hehe
05-17-2010, 08:20 AM
I pre-purchased and just played a game.

Nothing majorly different. Still a lot of fun.

For any1 on HON, you can add me "bmwcabrio" and we can play! :)

way2quik
05-17-2010, 08:23 AM
Stopped playing.
HoN is really DotA v2.0.

Greenstoner
05-17-2010, 08:41 AM
I pre-purchased and just played a game.

Nothing majorly different. Still a lot of fun.

For any1 on HON, you can add me "bmwcabrio" and we can play! :)

I will add you next time, found it quite fun after it went retail because there isnt too much feeders around ...

ShanghaiKid
05-18-2010, 04:19 AM
pubs are making me facepalm, can't wait for team matchmaking...

impactX
05-18-2010, 04:45 AM
I prepurchased long ago and is still playing it.

Add me:
impactX

and my friends:
Gimohr
Bishamon

I think the game is awesome.

Greenstoner
05-18-2010, 08:27 AM
pubs are making me facepalm, can't wait for team matchmaking...

team MM + 1 as well

Greenstoner
05-18-2010, 08:30 AM
RS hon list (please update this list if you want your name on it, easier than flip through the pages and try to find the member name)

1. Greenstoner
2. bmwcarbrio
3. impactX
4.
5.
6.
7.
8.

laureate
05-18-2010, 02:17 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5.
6.
7.
8.

akalic
05-18-2010, 04:41 PM
Stopped playing.
HoN is really DotA v2.0.

nah, it's dota 0.5 + convenient features.

busdriverman
05-18-2010, 04:44 PM
its sickness man

busdriverman
05-18-2010, 05:10 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6.
7.
8.

eddoe
05-18-2010, 05:29 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7.
8.

Jackwimmer
05-18-2010, 10:44 PM
approximately 60% of the existing users prior to release have vanished

impactX
05-18-2010, 11:30 PM
Duh, most of the people living in Southeast Asia can't afford the game and HoN partnered up with Garena to offer free HoN in those regions.

But still, 20k people playing HoN simultaneously isn't shabby.

Greenstoner
05-18-2010, 11:35 PM
ok, i just added all you guys on my list

strykn
05-18-2010, 11:47 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8.

LUUUUUUUU
05-19-2010, 01:21 AM
where do u get the game? do u have to pay monthly for this

6insomnia9
05-19-2010, 02:35 AM
Nope , 30$ for life time membership.

Greenstoner
05-19-2010, 07:26 AM
Nope , 30$ for life time membership.

yup, its pretty good 1 time purchase for $30. I'm using it to kill some time until Diablo or Starcraft gets release

LUUUUUUUU
05-19-2010, 12:43 PM
can i get this online and download it like steam games?

Greenstoner
05-19-2010, 12:59 PM
can i get this online and download it like steam games?

in fact, i dont think this game is sold in retail. you gotta download from the interent and sign up using CC or paypal.

http://www.heroesofnewerth.com/download.php (download here)

terkan
05-19-2010, 01:07 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8. tyllan

fuk pubs ruining my psr and kdr -_-

moomooCow
05-20-2010, 01:18 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8. tyllan
9. moomooCow123

Hehe
05-20-2010, 05:39 PM
Hey, one more and we can do an inhouse... :D

Greenstoner
05-20-2010, 07:58 PM
lol,, i am usually on after 6pm.. but i hardly see you guys on

wasabisashimi
05-21-2010, 09:59 AM
nah, it's dota 0.5 + convenient features.

dota = leaver, lagger, ruin game 80% of the time
HON= less lag, less leaver, good game 95% of the time, but increase douchebag shit talker, flammer...

laureate
05-22-2010, 01:16 AM
Awesome they added Puck in the newest patch :D

Greenstoner
05-22-2010, 03:30 AM
dota = leaver, lagger, ruin game 80% of the time
HON= less lag, less leaver, good game 95% of the time, but increase douchebag shit talker, flammer...

douchebag shit talker and flameer are usually the noobz ...

most annoying players on HON are actually pinoy but they seems to be dispear after the game went retail

PsycHo_DraGoN69
05-22-2010, 01:34 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8. tyllan
9. moomooCow123
10.PsycHoDraGoN

chouchou
05-23-2010, 06:59 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8. tyllan
9. moomooCow123
10.PsycHoDraGoN
11. hav0c`
12. JhuJew

Hehe
05-23-2010, 07:17 PM
Anyone up for a game tonight??? I will be on from 10:30 or so.

Greenstoner
05-26-2010, 02:11 PM
i hardly see anybody online except for bmwcabrio, tyllan and strykn.

i see impactx online pretty often just mostly just hanging in the HON afk?? lol

impactX
05-26-2010, 06:56 PM
BAHAHAHA yesterday you and bmwcabrio messaged me, but I was on the old version and was at work... as I am on the other side of the globe, probably easier for me to play with you guys on the weekend (may be Friday/Sat night your time).

strykn
05-26-2010, 08:47 PM
grr almost rage quit uninstall today, dropped to 1620 psr fro 1700 because of scrubs... give me a shout greenstoner we'll play... :D

_Hotsauce_
05-26-2010, 10:57 PM
^
Don't play pub games?

impactX
05-27-2010, 12:01 AM
^ or host your own game so you can check out their stats.

terkan
05-27-2010, 12:31 AM
lol... i lend my friend my acc.. he managed to drop me from 1660s to 1500s again.. yay? -_-

exhil
05-27-2010, 01:58 AM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8. tyllan
9. moomooCow123
10.PsycHoDraGoN
11. hav0c`
12. JhuJew
13.exhil
Posted via RS Mobile (http://www.revscene.net/forums/announcement.php?a=228)

Greenstoner
05-27-2010, 08:11 AM
lol my PSR drop from 16xx to 154x or something like that ... in 1 night

:( me and bmwcabrio lost a big upset 30% vs 70%, dropped 17 psr in 1 game .. fuck lol

Greenstoner
05-27-2010, 09:24 AM
^ or host your own game so you can check out their stats.

the best ideal to play in a pub game is gather few friends who has teamwork and beat the shit out of the other team

there are so many players that is so good 1 on 1 or 1 on 2 but does not contribute in a team fight and end up losing

_Hotsauce_
05-27-2010, 11:21 AM
I need to pick this up asap, I was 1600+ at most times during the beta...League of Legends just doesn't stack up to HoN.

Greenstoner
05-27-2010, 01:24 PM
LOL is too weak compared to HON

if your psr is at 1600+ , you will probably start somewhere between 1550-1600

i remember i was at 1650 and adjusted to $$$$ when the game went retail

ShanghaiKid
05-29-2010, 01:23 AM
if you're decent and want to get better, come by channel bns after 9 or 10pm ish and join us, usually have 3-5 to play on most nights.. looking for some good guys eager to play with a likewise team

i'm shanghai_kid

akalic
05-29-2010, 02:27 AM
dota = leaver, lagger, ruin game 80% of the time
HON= less lag, less leaver, good game 95% of the time, but increase douchebag shit talker, flammer...

the mechanics of the game (being an RTS and all) and it being slower was what made dota good. you had the time to juke, plan out hits down to the clicks, and have excellent coordination with the team in dota

in hon, what you get is a big cluster fuck of spells and ultis doing crazy amounts of damage. you also get too many bloated items (ex. str heroes only need madness + crysalys crits + base hp, nothing else). int heroes also get shit on so hard in late games that it's not even fair, this may have been the case in dota at times but it was never to such an extent

/end rant

strykn
05-29-2010, 12:08 PM
if you're decent and want to get better, come by channel bns after 9 or 10pm ish and join us, usually have 3-5 to play on most nights.. looking for some good guys eager to play with a likewise team

i'm shanghai_kid

sounds good :thumbsup:

exdee
05-30-2010, 12:41 AM
the mechanics of the game (being an RTS and all) and it being slower was what made dota good. you had the time to juke, plan out hits down to the clicks, and have excellent coordination with the team in dota

in hon, what you get is a big cluster fuck of spells and ultis doing crazy amounts of damage. you also get too many bloated items (ex. str heroes only need madness + crysalys crits + base hp, nothing else). int heroes also get shit on so hard in late games that it's not even fair, this may have been the case in dota at times but it was never to such an extent

/end rant

thats why you play no em

poonster
06-11-2010, 04:48 AM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8. tyllan
9. moomooCow123
10.PsycHoDraGoN
11. hav0c`
12. JhuJew
13.exhil
14.poon604

just bought the game today, still learning lol

terkan
06-11-2010, 05:20 AM
yup definitely need to balance this game more lol ~ i was running around as a 5k hp predator =\ i think that's a bit too much hp for str heroes.. tb emptied his entire 2k+ mana bar on me and did like no dmg =\ coz of my insane high regen + lifeleech -_-

01-xtreme
06-11-2010, 10:01 PM
1. Greenstoner
2. bmwcarbrio
3. impactX
4. laureate
5. clintdaddy
6. darkabyss
7. strykN
8. tyllan
9. moomooCow123
10.PsycHoDraGoN
11. hav0c`
12. JhuJew
13.exhil
14.poon604
15.ngstinc

dsham is my homeboi

01-xtreme
06-11-2010, 10:26 PM
upcoming patch notes for those of you without the test client.


Version X
-------------
Darkwood Vale

- Removed two neutral spawns, replaced them with outposts
- Replaced two of the higher tier neutral camps with tier 1 neutrals
- Outermost towers are now level 1 towers (instead of level 2)
* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
- Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)


Ingame


- Players will no longer see trees die in fog
* Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!
- Toggle abilities (Web Shot, Decay, etc) and toggle items (Steamboots, etc) will no longer interrupt autoattacks
- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
* Portal Key blink towards home
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self
- Added new game interface option "Move To Spawn On Disconnect"
* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection
- Added new keybind: "Cancel And Hold Position"
* Functions exactly like "Hold Position", except it also cancels animations
* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
- A unit in the air no longer gains the 25% "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
* Couriers and Tundra bird won't gain extra evasion
- Health and Mana bars for heroes will now show the damage they take
* This new 'shadowed' bar can be turned off in the options menu

- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality
- The camera will no longer shake when an effect (such as homecoming stone) is played in fog
- Fix to properly calculate a player's exp/min, even if he reached max level
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no one can hit him anymore
- Added a visual effect for Main health bars, they now course with energy
- Modified the internal random number generator to use a much higher quality distribution of random number
- Dual target abilities now properly ignore trees if their target scheme ignores them
- Hero health/mana bars are now shadowed with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to illusions
* Fixes illusion steamboots, illusion fayde stance, etc


Pre-Game

- Added "Potential Hero Selection" functionality
* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team can't)
* If you run out of time, you will select that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
- Loading bar now courses with energy
- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
* It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current channel that has focus
* This fixes all the sounds that used to play when a user was in multiple channels at the same time
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
- The game lobby will now play the epic lobby.mp3 music
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)


General

- Fixed a bunch of random crashes caused from clicking the "Disconnect" button
* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
- Updated the wording of some of the tooltips to be a bit more clear
- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking interface
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
- Fixed an issue that disconnected a user if they typed a player's name into the IM window
- Fix to the close button of the MOTD so you can click it easier
- Fixed mousewheel events not having the correct coordinates in windowed mode
- Re-organized the options menu slightly


Taunt
- Cast time removed


Items

Courier
- Will now be attacked by Towers and the Well

Geometer's Bane
- Grants 0.1sec invulnerability on activation

Hellflower
- Damage increased from 40 to 45

Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear

Puzzlebox
- Recipe increased from 1100 to 1250

Shrunken Head
- Added to the tooltip that it cannot be dispelled

Steamstaff
- Price lowered to 800 from 900

Stormspirit
- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it's effects


Heroes

- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA

Accursed
- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame Consumption while silenced

Arachna
- Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair

Behemoth
- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity

Bubbles
- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes

Chipper
- Attack time increased from 350ms to 450ms

Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree

Engineer
- Fixed the Turret's attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50

Forsaken Archer
- Skeletons will no longer trigger neutrals to use their abilities

Gauntlet
- Ability 1 now has an instant cast time
- Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm
- Mighty Swing can now be toggled on and off

Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds

Magmus
- Volcanic Touch now correctly deals damage to Mechanical units

Maliken
- Fixed tooltips
- Possession manacost lowered from 150 to 100

Nymphora
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium
- Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest
- Max distance of Jolt lowered by 200

Pyromancer
- Phoenix Wave can now target both units and the ground

Sand Wraith
- Using Manifest no longer kills all active illusions

Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

Soulstealer
- Fixed the "being knocked down" while using an item bug

Succubus
- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge

Valkyrie
- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul
- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear form increased from 270 to 285

Wretched Hag
- Bat Blast can now target both units and the ground

Zephyr
- Cyclone damage halved against non-hero units

Greenstoner
06-14-2010, 10:34 AM
^ this is a pretty big patch

q0192837465
08-04-2010, 03:50 PM
Anyone taking advantage of the free play week? I think I'm sold on this game. It's hard to find DotA games on bnet now.