twitchyzero
11-11-2010, 01:28 PM
http://www.youtube.com/watch?v=zzNs4-kRLaE
anyone getting it? it's coming out next week.
I wasn't too excited about playing as enzio again in a similar environment..but i want to check out the multiplayer. sources are also saying you can get a Raiden skin from the Metal Gear Solid series once you beat the game
In Wanted, up to eight players are dropped on a map of medium size where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own predator. If the player breaks cover, the target will be warned and will run away, starting a chase sequence. The player with the highest score wins. Points will be removed for dying or killing NPCs, otherwise players would feel the need to kill everyone in sight. A player cannot interact with another player who is neither the target or the hunter of that player, but they can stun their hunter. This mode is very similar to the multiplayer mode of The Ship.
In Hunter, one player chooses a character and is assigned a target to kill. The other players must find and stop the assassin. This mode relies on use of NPC characters to make it more difficult as there can be several characters who look like the target in the same area, and any visual customizations on a player character will be shared by their NPC counterparts. Killing an innocent person cancels the assassination contract.[16]
In Alliance, there are three teams, each limited to 2 players. Each team represents a character. The point of this mode is to get more points than the other team, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their target simultaneously.[12]
Advanced Wanted mode is like Wanted mode but the player's radar does not specify the height of the target.<http://ps3.ign.com/articles/113/1133270p1.html>
In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining incognito. The team with the highest score wins.<http://ps3.ign.com/articles/113/1133270p1.html>
anyone getting it? it's coming out next week.
I wasn't too excited about playing as enzio again in a similar environment..but i want to check out the multiplayer. sources are also saying you can get a Raiden skin from the Metal Gear Solid series once you beat the game
In Wanted, up to eight players are dropped on a map of medium size where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own predator. If the player breaks cover, the target will be warned and will run away, starting a chase sequence. The player with the highest score wins. Points will be removed for dying or killing NPCs, otherwise players would feel the need to kill everyone in sight. A player cannot interact with another player who is neither the target or the hunter of that player, but they can stun their hunter. This mode is very similar to the multiplayer mode of The Ship.
In Hunter, one player chooses a character and is assigned a target to kill. The other players must find and stop the assassin. This mode relies on use of NPC characters to make it more difficult as there can be several characters who look like the target in the same area, and any visual customizations on a player character will be shared by their NPC counterparts. Killing an innocent person cancels the assassination contract.[16]
In Alliance, there are three teams, each limited to 2 players. Each team represents a character. The point of this mode is to get more points than the other team, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their target simultaneously.[12]
Advanced Wanted mode is like Wanted mode but the player's radar does not specify the height of the target.<http://ps3.ign.com/articles/113/1133270p1.html>
In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining incognito. The team with the highest score wins.<http://ps3.ign.com/articles/113/1133270p1.html>