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EA cuts 1,500 jobs http://money.ca.msn.com/investing/ne...entid=22551028 Maybe if they made quality games and not shitty ones they wouldnt have lost 391 million. Only good ea game franchise is NHL and Madden. NFS, NBA live, Tiger woods, Fight Night all suck. I'm pretty sure im missing more... I'm looking forward to Dante's Inferno in February of next year though :) damn, anyone have friends that got the axed? |
FIFA $$$ thats like their biggest money maker they had tooo many employees anyhow |
thats a huge cut..... |
I guess I should stop applying |
I liked NFS a couple years ago. Now its not fun. |
i wonder if they're just going to close the Burnaby studio entirely Quote:
edit: nevermind read the MSN article where it says it'll stay open |
As long as Madden never goes away<3 |
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AXE SUCK !!!!!!!! DONT EVEN WASTE YOU TIME ON IT !! but fightnight is good i like it |
God i hope the recoup with dragon age. Its freaking awesome and i want bioware to make more games! |
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i heard dante's inferno is going to suck, but i'll play it to see how it is either way. |
Please don't cut Dead Space! |
i saw this on the news. the repoter said about 100 jobs will be cut here in cananda. the rest in the USA |
Fight night 3 was solid. Fight night 4 was a solid peice of shit. Hope their mma game is better than undisputed. Posted via RS Mobile |
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My friend quit EA after working for them for just over a year and moved down to Redmond to take up a job with Microsoft. I remember him telling me after he quit that EA was by far the worst company he had ever worked for. |
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I hate how these guys would use their $$ to lock out take2 ( 2k sports ). For years, the 2k series had better bball, football, baseball, and hockey. It was a dick move when they got exclusive right from the NFL when everyone knew NFL 2k was better than madden. Same thing with the ESPN rights. EDIT: NFL |
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EA sucks balls. Almost all their games are crap. They even got the balls to charge $70buxs for NFS Shift this year. |
I remember when ppl praised EA's HQ as the best place to work at... nowadays everyones just bashing them friend worked at their LA branch and he hated it too and quit to work for ucla |
yup long hours, it's stupid the hours. Once the game was near deadline, you are there from 8am to 2am. |
I'm looking forward to the MMA game. |
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And I haven't played it since. As much as i love racing games, need for speed is just unrealistic not as fun as it used to be when I was a kid. $0.02 |
EA is a reflection of the gaming industry. Anything that happened at EA probably happened at another studio anywhere in Vancouver or around the world. It's just that collectively, they are upwards of a hundred times bigger than your average independent development studio. If you read that people work insane hours and weekends at EA, it has happened at other studios seven days a week. If they were doing crazy fun team-building exercises on Cypress then a studio downtown was doing something similar on Grouse. If EA is hurting and announcing lay-offs, chances are your small studios have folded or have already cut off a development team or two. The video game industry has an anomalously high percentage of creative and technical overachievers that instill a "work hard, play hard" culture. This applies to virtually everyone "on the floor" - designers, engineers, artists, QA. For the best in the business, their attention to detail, level of commitment and overall passion for games is borderline psychotic. So it's no surprise that people do get burnt out, or that some sinister people in management take advantage of this work ethic and abuse it (in some management's defense, the industry is still relatively young and trying to figure out an efficient means to produce an entertainment/software product without always relying on the overachiever mindset). From an employee and outsider perspective, bitterness and blame naturally shift upward and reflects poorly on the company. Some of it is deserved. Some is the natural tendency for bad news and drama to spread twisted and wildly. So to read that EA is laying off people - it sucks. Certainly there are multiple reasons - investor targets, quality of games, marketing strength, consumer spending habits, the strong Canadian dollar (for the local Burnaby studio, this is an issue), etc. But they'll survive, and the genuinely talented/hardworking would either have been spared or be swiftly hired by another company with a watchful HR team. P.S. Watch the growing juggernaut that is Activision Blizzard and see if history repeats itself. Personal disclosure - I work in games and have worked at EA. |
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