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Old 07-20-2011, 07:26 PM   #1101
WOAH! i think Vtec just kicked in!
 
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If u can blink out of fungal, or even fungal being a projectile like the ptr
Then i think it would b a fair fight
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Old 07-21-2011, 12:32 AM   #1102
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^^;
sure
whats your character code?
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Old 07-21-2011, 09:52 AM   #1103
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703
ill add you once i have some time to play again



anyways, this was taken from TL.
everything he states is true, and if you were one of the qq zergs.. u should definitely read

"I remember when they were going to change infestor's fungal to not hit flying, and when they were going to make fungal an avoidable projectile. Then zerg players whined their way out of it, with little if any real world testing being done and the whining being the sole factor in not doing it. Now when an army gets fungaled all the person can do is sit there and hope the zerg player misses one of the following fungals so they can get away and not loose every unit. It's really bad like this. Not to mention infestors can burrow and move around like a cloaked ghost for 0 mana cost.

All the people complaining about infestor broodlord, just wait till the zergs get smart and start dumping all their minerals on queens in the late game with this combo. It's completely absurd. Queens can tank a lot of damage, heal the infestors and broodlords, provide long range anti air support, and are pretty cheap, without costing larva. In the late game the creep will be all over the place anyway, giving the zerg a FREE speed bonus and sight of half the map. So the queens will be able to keep up with the army fairly well, considering how slow broodlords are anyway.

My point is there are some serious things that need to be fixed and Blizzard won't stand up to the zerg whine storm that will follow. They've nerfed thors, medevacs, tanks, vikings, stim for terran and they adapted. They nerfed warp gate research, took away void speed and HT amulet, nerfed zealot and forge build time, nerfed pylon radius, nerfed motherships, and protoss adapted. I can only imagine what would happen if Blizzard proposed nerfing one of zerg's core mechanics like larva inject, or a core unit like lings or roaches, or took away, weakened, or nerfed some of zergs upgrades. Seriously, does anyone not see a serious issue with the mentality at work in all of this?

Also, I can't even tell you all the times there has been zergs saying things like banelings are useless in pvz, or that the deathball is unstoppable (even without using infestors), or that void colossus was imbalanced. Zerg players collectively folded their arms and refused to innovate, until after balance changes were made. All of these things turned out to be completely false, but the game seems to have been balanced as if they were fact.

TLDR: Sure, I may not be spot on with every fact or opinion, but again there is a serious issue with the mentality at work here. Nerf what ever you want for terran or toss and they will suck it up and work around it. If you even suggest a nerf for anything zerg and they will blast the forums with whine until it is changed or dismissed to their advantage. Stop playing the victim."
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Old 07-21-2011, 10:25 AM   #1104
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Old 07-21-2011, 10:39 AM   #1105
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Old 07-22-2011, 03:58 AM   #1106
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Quote:
Originally Posted by Grim View Post
ill add you once i have some time to play again



anyways, this was taken from TL.
everything he states is true, and if you were one of the qq zergs.. u should definitely read

"I remember when they were going to change infestor's fungal to not hit flying, and when they were going to make fungal an avoidable projectile. Then zerg players whined their way out of it, with little if any real world testing being done and the whining being the sole factor in not doing it. Now when an army gets fungaled all the person can do is sit there and hope the zerg player misses one of the following fungals so they can get away and not loose every unit. It's really bad like this. Not to mention infestors can burrow and move around like a cloaked ghost for 0 mana cost.

All the people complaining about infestor broodlord, just wait till the zergs get smart and start dumping all their minerals on queens in the late game with this combo. It's completely absurd. Queens can tank a lot of damage, heal the infestors and broodlords, provide long range anti air support, and are pretty cheap, without costing larva. In the late game the creep will be all over the place anyway, giving the zerg a FREE speed bonus and sight of half the map. So the queens will be able to keep up with the army fairly well, considering how slow broodlords are anyway.

My point is there are some serious things that need to be fixed and Blizzard won't stand up to the zerg whine storm that will follow. They've nerfed thors, medevacs, tanks, vikings, stim for terran and they adapted. They nerfed warp gate research, took away void speed and HT amulet, nerfed zealot and forge build time, nerfed pylon radius, nerfed motherships, and protoss adapted. I can only imagine what would happen if Blizzard proposed nerfing one of zerg's core mechanics like larva inject, or a core unit like lings or roaches, or took away, weakened, or nerfed some of zergs upgrades. Seriously, does anyone not see a serious issue with the mentality at work in all of this?

Also, I can't even tell you all the times there has been zergs saying things like banelings are useless in pvz, or that the deathball is unstoppable (even without using infestors), or that void colossus was imbalanced. Zerg players collectively folded their arms and refused to innovate, until after balance changes were made. All of these things turned out to be completely false, but the game seems to have been balanced as if they were fact.

TLDR: Sure, I may not be spot on with every fact or opinion, but again there is a serious issue with the mentality at work here. Nerf what ever you want for terran or toss and they will suck it up and work around it. If you even suggest a nerf for anything zerg and they will blast the forums with whine until it is changed or dismissed to their advantage. Stop playing the victim."
You mad bro? Looks like you don't know how to feign pressure and do mid game timing pushes against zerg. The fact that you can complain about infestors means you are not doing your timing push correctly. If you've watched gsl, I don't believe a single zerg player had infestors out for the 7 gate timing.

Secondly, infestor brood lord? Seriously? If you let zerg get enough gas to support infestor brood lords then you pretty much deserve to lose. Early infestor play can easily be countered by constant pressure and forcing the zerg to constantly produce roaches. Protoss units are the most cost effective and with proper force fields and positioning you can easily whittle down the zerg army so they can never bank up all that gas to mass infestors. Not to mention HT tech will completely shut down infestor play if you know how to not put all your units in one control group and A-move.

So far none of the nerfs to protoss were unreasonable. Instant storm was too OP in PvT to deny drops and harass, and warpgate nerf was mainly to deal with PvP so that not all games end up being 4 gate battles.

It's like pot calling the kettle black. Your posts in the past 3 pages have all been about INFESTOR OP ZOMG! ZERG OP. Use the counter unit and you will be fine. High level protosses and terrans (ghosts) have figured it out so why can't you .
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Old 07-22-2011, 04:12 AM   #1107
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He's being a little bitch thats why lol.
I AM MASTERS AND I CANT BEAT A ZERG WITH INFESTORS!??! IMBA!
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Old 07-22-2011, 12:22 PM   #1108
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I thought the infestor are quite op too especially if you compare it to the HT, e.g:
1) Fungual growth = No Upgrade, Psy Storm = 200/200 upgrade
2) FG = 36-47 Damage GUARANTEE + 2s stunned, most psi storm can't do over 40 damage since the enemy will just back off.
3) FG area of effect = 2 w/ no friendly damage, Psi storm AOE = 1.5 w/ friendly damage
4) Infestor Movement = 2.25-2.93, HT = 1.87
5) Infestor can be permanently cloaked yet still move faster than HT
6) Infested terrans and neural parasite are a lot more versatile than feedback
7) Slightly higher hit point on the infestor

I found feedback doesn't work very well on infestor too since the they are alway behind the main armies. The HT often get trapped behind your own army, and when they get to the front, they get killed by the enemy force immediately.

All these advantages and the infestor only cost $50 mineral more than the HT...
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Old 07-22-2011, 01:42 PM   #1109
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Think you skipped out on some information like a certain morphing process where you can make a 350hp/shield unit that does decent AE damage after all your energy's spent?
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Old 07-22-2011, 04:25 PM   #1110
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Hts are supposed to LEAD your army not follow it. Also storm is for doing damage and for zoning out enemy armies so they have to move and take free hits. You say storm costs 200/200 but burrow also costs 100/100.
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Old 07-22-2011, 09:54 PM   #1111
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ok ok ok wait..
so..

infestor is not OP..
the fact that they can have FREE cloak for 100/100 is "fair"
the fact that fungal is FREE, that is also "fair"
the fact that you have a mind control spell at a range of 7 or 8, that is "fair"
the fact that a spell that can GUARANTEE no micro is applicable is "fair"
the fact that a spell caster can get speed bonus AND cloak is "fair"

and FF to field off aggression is not "fair"

the fact that feedback is outranged by fungal, that is also "fair"

lol,
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Old 07-22-2011, 09:56 PM   #1112
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Quote:
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. High level protosses and terrans (ghosts) have figured it out so why can't you .
terrans can, because EMP is AOE.
feedback needs to b targeted.. too bad feedback is not like fungal or emp. doesnt require 100% full attention to have it be used to its limits
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Old 07-23-2011, 12:16 AM   #1113
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stop being a little whiny bitch lol,
your defence is FREE cloak for 100/100?
DTs have unlimited FREE cloak no? OBSERVERS 2!
When infestors are underground they do not get a speed bonus they are slow as shit.

when infestors are underground they are very vulnerable.
plus infestors are not easy to use. You have to have very good micro in order to use them to full potential.
If your in masters league you should easily be able to micro and kill the infestor that is mind controlling.
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Old 07-23-2011, 12:21 AM   #1114
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I think we have to remember that in SC2, each unit is not meant to have a direct equivalent, unlike in Age of Empire from ages ago. Obviously each race has its own advantages. It's hard to say what is balanced.
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Old 07-23-2011, 09:23 AM   #1115
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no it does not take alot of effort or skills to use the infestor.
i do play zerg offrace. and it takes a lil more than a retard to use infestors


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stop being a little whiny bitch lol,
your defence is FREE cloak for 100/100?
DTs have unlimited FREE cloak no? OBSERVERS 2!
When infestors are underground they do not get a speed bonus they are slow as shit.

when infestors are underground they are very vulnerable.
plus infestors are not easy to use. You have to have very good micro in order to use them to full potential.
If your in masters league you should easily be able to micro and kill the infestor that is mind controlling.
plus your an idiot.
if u can actually read the whole thing instead of skimming, you might have consider why infestor is OP.

all the things i've listed, combine together is retarded.
cant move, guarantee damage, reveal cloak, being able to cloak..

how about a dt with AOE void prision? thats basically a protoss infestor, sounds broken?
Aside from your statement on the DT. can u list how many effective harassment units toss have?

if u can list more than what zerg have, ill bake you a cookie
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Old 07-23-2011, 01:58 PM   #1116
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why dont u 2 just go at it
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Old 07-23-2011, 02:05 PM   #1117
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what's the point, he'll just say zerg OP lol
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Old 07-23-2011, 02:25 PM   #1118
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what's the point, he'll just say zerg OP lol
That's because zerg is OP.
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Old 07-24-2011, 03:46 AM   #1119
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As a zerg i think fungal mana cost should be at 100...

One thing about the infestor is they are feeble.. 80 hp.

They also have to unburrow to use any skill other than spawning infested terrans which =/= infinite burrow.

Thing is there's a slight delay between burrows and when you can use fungal so that's when u have to get em... it requires near perfect attention on where the infestors are... which is impossible if they burrow move to your mineral line for your probes.

in battles however (where it matters most imo) it's pretty easy to snipe em out while they burrow/unburrow
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Old 07-24-2011, 12:38 PM   #1120
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Quote:
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what's the point, he'll just say zerg OP lol
zerg is not OP.
infestor is retardedly broken.
before the infestor buff its was pretty even win rates.
im sorry all you knew was "4" "s" "HRHRHRHRHRHRHR" and at time when your not thinking out of your ass, you have a spire and add "c" to your "HRHRHRHRHR" spam.

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Originally Posted by PornMaster View Post
If your in masters league you should easily be able to micro and kill the infestor that is mind controlling.
as broken as the infestor is, i still have ways to beat them.
the fact that fungal is a DPS and ROOTING is retarded. have one or the other, not both.
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Old 07-26-2011, 10:56 AM   #1121
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GG season 3
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Old 07-26-2011, 11:52 AM   #1122
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Zerg is OP in a macro late game.
Your job is to not let him get there.

If he managed to hang on that far, you're not doing your job.
Are you guys people that want cannon rush cheese with your whine?
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Old 08-01-2011, 10:53 PM   #1123
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preview of upcoming expansion campaign? :O
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Old 08-01-2011, 11:52 PM   #1124
WOAH! i think Vtec just kicked in!
 
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so... they have fused dinosaur parts into the zerg race..
interesting :O
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Old 08-02-2011, 05:45 PM   #1125
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Looking for a practice partner tonight. I completely skipped playing in season 2 and feel like I wanna get back into the game... Let me know! I'm probably playing my zerg at around plat level right now.
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