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07-20-2011, 07:26 PM
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#1101 | WOAH! i think Vtec just kicked in!
Join Date: Feb 2010 Location: B.C
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If u can blink out of fungal, or even fungal being a projectile like the ptr
Then i think it would b a fair fight
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07-21-2011, 12:32 AM
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#1102 | OMGWTFBBQ is a common word I say everyday
Join Date: Jun 2002 Location: Richmond
Posts: 5,229
Thanked 48 Times in 18 Posts
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| Quote:
Originally Posted by Grim ^^;
sure
whats your character code? | 703
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07-21-2011, 09:52 AM
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#1103 | WOAH! i think Vtec just kicked in!
Join Date: Feb 2010 Location: B.C
Posts: 1,659
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| Quote:
Originally Posted by [RSX-S] 703 | ill add you once i have some time to play again
anyways, this was taken from TL.
everything he states is true, and if you were one of the qq zergs.. u should definitely read
"I remember when they were going to change infestor's fungal to not hit flying, and when they were going to make fungal an avoidable projectile. Then zerg players whined their way out of it, with little if any real world testing being done and the whining being the sole factor in not doing it. Now when an army gets fungaled all the person can do is sit there and hope the zerg player misses one of the following fungals so they can get away and not loose every unit. It's really bad like this. Not to mention infestors can burrow and move around like a cloaked ghost for 0 mana cost.
All the people complaining about infestor broodlord, just wait till the zergs get smart and start dumping all their minerals on queens in the late game with this combo. It's completely absurd. Queens can tank a lot of damage, heal the infestors and broodlords, provide long range anti air support, and are pretty cheap, without costing larva. In the late game the creep will be all over the place anyway, giving the zerg a FREE speed bonus and sight of half the map. So the queens will be able to keep up with the army fairly well, considering how slow broodlords are anyway.
My point is there are some serious things that need to be fixed and Blizzard won't stand up to the zerg whine storm that will follow. They've nerfed thors, medevacs, tanks, vikings, stim for terran and they adapted. They nerfed warp gate research, took away void speed and HT amulet, nerfed zealot and forge build time, nerfed pylon radius, nerfed motherships, and protoss adapted. I can only imagine what would happen if Blizzard proposed nerfing one of zerg's core mechanics like larva inject, or a core unit like lings or roaches, or took away, weakened, or nerfed some of zergs upgrades. Seriously, does anyone not see a serious issue with the mentality at work in all of this?
Also, I can't even tell you all the times there has been zergs saying things like banelings are useless in pvz, or that the deathball is unstoppable (even without using infestors), or that void colossus was imbalanced. Zerg players collectively folded their arms and refused to innovate, until after balance changes were made. All of these things turned out to be completely false, but the game seems to have been balanced as if they were fact.
TLDR: Sure, I may not be spot on with every fact or opinion, but again there is a serious issue with the mentality at work here. Nerf what ever you want for terran or toss and they will suck it up and work around it. If you even suggest a nerf for anything zerg and they will blast the forums with whine until it is changed or dismissed to their advantage. Stop playing the victim."
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07-21-2011, 10:25 AM
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#1104 | YOU CANT CUT BACK ON FUNDING! YOU WILL REGRET THIS
Join Date: Feb 2009 Location: FL400
Posts: 5,866
Thanked 3,092 Times in 1,038 Posts
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I just started playing last night (last login time was Mid February).
god I suck
__________________
Where the hell am I
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07-21-2011, 10:39 AM
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#1105 | My bookmarks are Reddit and REVscene, in that order
Join Date: Sep 2006 Location: Vancouver
Posts: 4,442
Thanked 13,465 Times in 1,814 Posts
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Did you try to jump straight back into ladder? |
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07-22-2011, 03:58 AM
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#1106 | RS has made me the bitter person i am today!
Join Date: Aug 2005 Location: Canada
Posts: 4,564
Thanked 19 Times in 14 Posts
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| Quote:
Originally Posted by Grim ill add you once i have some time to play again
anyways, this was taken from TL.
everything he states is true, and if you were one of the qq zergs.. u should definitely read
"I remember when they were going to change infestor's fungal to not hit flying, and when they were going to make fungal an avoidable projectile. Then zerg players whined their way out of it, with little if any real world testing being done and the whining being the sole factor in not doing it. Now when an army gets fungaled all the person can do is sit there and hope the zerg player misses one of the following fungals so they can get away and not loose every unit. It's really bad like this. Not to mention infestors can burrow and move around like a cloaked ghost for 0 mana cost.
All the people complaining about infestor broodlord, just wait till the zergs get smart and start dumping all their minerals on queens in the late game with this combo. It's completely absurd. Queens can tank a lot of damage, heal the infestors and broodlords, provide long range anti air support, and are pretty cheap, without costing larva. In the late game the creep will be all over the place anyway, giving the zerg a FREE speed bonus and sight of half the map. So the queens will be able to keep up with the army fairly well, considering how slow broodlords are anyway.
My point is there are some serious things that need to be fixed and Blizzard won't stand up to the zerg whine storm that will follow. They've nerfed thors, medevacs, tanks, vikings, stim for terran and they adapted. They nerfed warp gate research, took away void speed and HT amulet, nerfed zealot and forge build time, nerfed pylon radius, nerfed motherships, and protoss adapted. I can only imagine what would happen if Blizzard proposed nerfing one of zerg's core mechanics like larva inject, or a core unit like lings or roaches, or took away, weakened, or nerfed some of zergs upgrades. Seriously, does anyone not see a serious issue with the mentality at work in all of this?
Also, I can't even tell you all the times there has been zergs saying things like banelings are useless in pvz, or that the deathball is unstoppable (even without using infestors), or that void colossus was imbalanced. Zerg players collectively folded their arms and refused to innovate, until after balance changes were made. All of these things turned out to be completely false, but the game seems to have been balanced as if they were fact.
TLDR: Sure, I may not be spot on with every fact or opinion, but again there is a serious issue with the mentality at work here. Nerf what ever you want for terran or toss and they will suck it up and work around it. If you even suggest a nerf for anything zerg and they will blast the forums with whine until it is changed or dismissed to their advantage. Stop playing the victim." | You mad bro? Looks like you don't know how to feign pressure and do mid game timing pushes against zerg. The fact that you can complain about infestors means you are not doing your timing push correctly. If you've watched gsl, I don't believe a single zerg player had infestors out for the 7 gate timing.
Secondly, infestor brood lord? Seriously? If you let zerg get enough gas to support infestor brood lords then you pretty much deserve to lose. Early infestor play can easily be countered by constant pressure and forcing the zerg to constantly produce roaches. Protoss units are the most cost effective and with proper force fields and positioning you can easily whittle down the zerg army so they can never bank up all that gas to mass infestors. Not to mention HT tech will completely shut down infestor play if you know how to not put all your units in one control group and A-move.
So far none of the nerfs to protoss were unreasonable. Instant storm was too OP in PvT to deny drops and harass, and warpgate nerf was mainly to deal with PvP so that not all games end up being 4 gate battles.
It's like pot calling the kettle black. Your posts in the past 3 pages have all been about INFESTOR OP ZOMG! ZERG OP. Use the counter unit and you will be fine. High level protosses and terrans (ghosts) have figured it out so why can't you .
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07-22-2011, 04:12 AM
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#1107 | Banned (ABWS)
Join Date: Mar 2011 Location: burnaby
Posts: 1,734
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He's being a little bitch thats why lol.
I AM MASTERS AND I CANT BEAT A ZERG WITH INFESTORS!??! IMBA!
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07-22-2011, 12:22 PM
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#1108 | I don't like cheese but I love milk!
Join Date: Nov 2002 Location: Van
Posts: 1,980
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I thought the infestor are quite op too especially if you compare it to the HT, e.g:
1) Fungual growth = No Upgrade, Psy Storm = 200/200 upgrade
2) FG = 36-47 Damage GUARANTEE + 2s stunned, most psi storm can't do over 40 damage since the enemy will just back off.
3) FG area of effect = 2 w/ no friendly damage, Psi storm AOE = 1.5 w/ friendly damage
4) Infestor Movement = 2.25-2.93, HT = 1.87
5) Infestor can be permanently cloaked yet still move faster than HT
6) Infested terrans and neural parasite are a lot more versatile than feedback
7) Slightly higher hit point on the infestor
I found feedback doesn't work very well on infestor too since the they are alway behind the main armies. The HT often get trapped behind your own army, and when they get to the front, they get killed by the enemy force immediately.
All these advantages and the infestor only cost $50 mineral more than the HT...
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07-22-2011, 01:42 PM
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#1109 | I contribute to threads in the offtopic forum
Join Date: Apr 2001 Location: VAN/RMD/BBY
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^
Think you skipped out on some information like a certain morphing process where you can make a 350hp/shield unit that does decent AE damage after all your energy's spent?
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07-22-2011, 04:25 PM
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#1110 | RS has made me the bitter person i am today!
Join Date: Aug 2005 Location: Canada
Posts: 4,564
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Hts are supposed to LEAD your army not follow it. Also storm is for doing damage and for zoning out enemy armies so they have to move and take free hits. You say storm costs 200/200 but burrow also costs 100/100. Posted via RS Mobile |
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07-22-2011, 09:54 PM
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#1111 | WOAH! i think Vtec just kicked in!
Join Date: Feb 2010 Location: B.C
Posts: 1,659
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ok ok ok wait..
so..
infestor is not OP..
the fact that they can have FREE cloak for 100/100 is "fair"
the fact that fungal is FREE, that is also "fair"
the fact that you have a mind control spell at a range of 7 or 8, that is "fair"
the fact that a spell that can GUARANTEE no micro is applicable is "fair"
the fact that a spell caster can get speed bonus AND cloak is "fair"
and FF to field off aggression is not "fair"
the fact that feedback is outranged by fungal, that is also "fair"
lol,
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07-22-2011, 09:56 PM
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#1112 | WOAH! i think Vtec just kicked in!
Join Date: Feb 2010 Location: B.C
Posts: 1,659
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| Quote:
Originally Posted by terkan . High level protosses and terrans (ghosts) have figured it out so why can't you . | terrans can, because EMP is AOE.
feedback needs to b targeted.. too bad feedback is not like fungal or emp. doesnt require 100% full attention to have it be used to its limits
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07-23-2011, 12:16 AM
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#1113 | Banned (ABWS)
Join Date: Mar 2011 Location: burnaby
Posts: 1,734
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stop being a little whiny bitch lol,
your defence is FREE cloak for 100/100?
DTs have unlimited FREE cloak no? OBSERVERS 2!
When infestors are underground they do not get a speed bonus they are slow as shit.
when infestors are underground they are very vulnerable.
plus infestors are not easy to use. You have to have very good micro in order to use them to full potential.
If your in masters league you should easily be able to micro and kill the infestor that is mind controlling.
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07-23-2011, 12:21 AM
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#1114 | OMGWTFBBQ is a common word I say everyday
Join Date: Jun 2002 Location: Richmond
Posts: 5,229
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I think we have to remember that in SC2, each unit is not meant to have a direct equivalent, unlike in Age of Empire from ages ago. Obviously each race has its own advantages. It's hard to say what is balanced.
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07-23-2011, 09:23 AM
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#1115 | WOAH! i think Vtec just kicked in!
Join Date: Feb 2010 Location: B.C
Posts: 1,659
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no it does not take alot of effort or skills to use the infestor.
i do play zerg offrace. and it takes a lil more than a retard to use infestors Quote:
Originally Posted by PornMaster stop being a little whiny bitch lol,
your defence is FREE cloak for 100/100?
DTs have unlimited FREE cloak no? OBSERVERS 2!
When infestors are underground they do not get a speed bonus they are slow as shit.
when infestors are underground they are very vulnerable.
plus infestors are not easy to use. You have to have very good micro in order to use them to full potential.
If your in masters league you should easily be able to micro and kill the infestor that is mind controlling. | plus your an idiot.
if u can actually read the whole thing instead of skimming, you might have consider why infestor is OP.
all the things i've listed, combine together is retarded.
cant move, guarantee damage, reveal cloak, being able to cloak..
how about a dt with AOE void prision? thats basically a protoss infestor, sounds broken?
Aside from your statement on the DT. can u list how many effective harassment units toss have?
if u can list more than what zerg have, ill bake you a cookie
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07-23-2011, 01:58 PM
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#1116 | I don't get it
Join Date: Apr 2005 Location: richmond
Posts: 421
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why dont u 2 just go at it
__________________
back to the future!
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07-23-2011, 02:05 PM
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#1117 | I contribute to threads in the offtopic forum
Join Date: Apr 2001 Location: VAN/RMD/BBY
Posts: 2,596
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what's the point, he'll just say zerg OP lol
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07-23-2011, 02:25 PM
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#1118 | ninja edits your posts without your knowledge
Join Date: Jan 2004 Location: Vancouver
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| Quote:
Originally Posted by Spoon what's the point, he'll just say zerg OP lol | That's because zerg is OP.
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07-24-2011, 03:46 AM
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#1119 | I *Fwap* *Fwap* *Fwap* to RS
Join Date: Jul 2006 Location: bby
Posts: 1,514
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As a zerg i think fungal mana cost should be at 100...
One thing about the infestor is they are feeble.. 80 hp.
They also have to unburrow to use any skill other than spawning infested terrans which =/= infinite burrow.
Thing is there's a slight delay between burrows and when you can use fungal so that's when u have to get em... it requires near perfect attention on where the infestors are... which is impossible if they burrow move to your mineral line for your probes.
in battles however (where it matters most imo) it's pretty easy to snipe em out while they burrow/unburrow
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07-24-2011, 12:38 PM
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#1120 | WOAH! i think Vtec just kicked in!
Join Date: Feb 2010 Location: B.C
Posts: 1,659
Thanked 2,532 Times in 446 Posts
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| Quote:
Originally Posted by Spoon what's the point, he'll just say zerg OP lol | zerg is not OP.
infestor is retardedly broken.
before the infestor buff its was pretty even win rates.
im sorry all you knew was "4" "s" "HRHRHRHRHRHRHR" and at time when your not thinking out of your ass, you have a spire and add "c" to your "HRHRHRHRHR" spam. Quote:
Originally Posted by PornMaster If your in masters league you should easily be able to micro and kill the infestor that is mind controlling. | as broken as the infestor is, i still have ways to beat them.
the fact that fungal is a DPS and ROOTING is retarded. have one or the other, not both.
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07-26-2011, 10:56 AM
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#1121 | Need my Daily Fix of RS
Join Date: Jan 2006 Location: .
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GG season 3
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07-26-2011, 11:52 AM
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#1122 | My bookmarks are Reddit and REVscene, in that order
Join Date: Sep 2006 Location: Vancouver
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Zerg is OP in a macro late game.
Your job is to not let him get there.
If he managed to hang on that far, you're not doing your job.
Are you guys people that want cannon rush cheese with your whine?
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08-01-2011, 10:53 PM
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#1123 | I Will not Admit my Addiction to RS
Join Date: Jan 2011 Location: VANCOUVER
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preview of upcoming expansion campaign? :O
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08-01-2011, 11:52 PM
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#1124 | WOAH! i think Vtec just kicked in!
Join Date: Feb 2010 Location: B.C
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so... they have fused dinosaur parts into the zerg race..
interesting :O
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08-02-2011, 05:45 PM
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#1125 | I *Fwap* *Fwap* *Fwap* to RS
Join Date: Jul 2006 Location: bby
Posts: 1,514
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Looking for a practice partner tonight. I completely skipped playing in season 2 and feel like I wanna get back into the game... Let me know! I'm probably playing my zerg at around plat level right now.
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