underscore | 08-24-2010 10:36 AM | the thing has so many flaws in the design it's not even funny. the videos posted up look pretty shitty but even if this is a legit product, 1) Sony can kill it very easily, 2) Someone's already taken one apart and figured out what chip is being used inside it, so watch for much cheaper clones popping up soon. Quote:
Originally Posted by http://twitter.com/Mathieulh " The exact chip for the psjailbreak dongle has been identified, looks like dumping it will be easy. 44 minutes ago via web " | The funny part is, chances are Sony put a unique key into each dev key (what this is a clone of) so someone is gonna get massively sued once Sony backtraces whose key is being used thousands of times. check out this: http://www.twitlonger.com/show/37e92k
also: Quote:
Originally Posted by The Neowin forums So if this is true and when Sony gets wind of it they will start ordering devs to insert 4.1Gb+ padded files and make them code the game in such a way that it wont work if the padding is removed, nothing thye can do about it with this mod. | of course, the internal drive doesn't use FAT32, so dumping games to the internal drive would still work. But Sony could also make it so that these padded files take up the entire BR disc, and noone wants 50GB game rips in their drive. Quote:
Originally Posted by http://streetskaterfu.blogspot.com/2010/08/psjailbreak-jailbreak-for-ps3-consoles. html I just tested the software they uploaded and can confirm it works so far.
I can tell a bit about the backup manager. It seems the software uses bd_emu features to manage the backups. The HDD to use, should have a modified bd emu format, which sets all backups on first position, so the PS3 detects 'em all. Then you can choose the image to boot via the manager.
To directly copy and boot a game, the software would need to decrypt all layers on the fly. Meaning it decrypts all executables somehow, else it won't run. Even on a debug unit.
The hardware look like a copy of the original PS3 jigstick, used in SONY service centers to repair broken PlayStation3 SKU's. Someone internal leaked or sold a stick, so they had the chance to reverse and clone the hardware.
The stick should boot before the normal firmware does, so it's hard to patch it. Maybe SONY could update the bootcode to prevent it, set it to a revoke list. | Quote:
Originally Posted by demonhades.org This mod is basically a RETAIL TO DEBUG convertor, using a JIGCARD from SONY services.
If you look at VHS, it has some DEBUG things.
This JIG CARD(aka USB DONGLE) is used for devs and technicians from sony to launch BOOT INI from DEV_USB0.
Combining some buttons you can change the SYSCON status, who launch as a primary boot this dongle.
BOOTSTRAP is read and the files from dongle are launched and the RAM is making a false REBOOT.
The whole thing its an SYSCON FIRMWARE EMULATOR.
TRM "thinks" we have a debug unit and KERNEL DEBUG is loaded.
This way a DEBUG VSHMAIN (temporarily) allows unsigned code load.
Now you can launch PKGs from USB (that has an explorer to do that)
To launch BDEMU you need a disc to activate MEDIATYPE BD.
When you launch LOADER(from usb) BDDRIVE CHANNEL is closed(they cant share the same channel).
To eliminate LAYER, it needs a CELLFTP to extract decrypted files(no layer) and to convert those to DEBUG MODE.
Executer files can be created with SDK,and generated by the same loader that extract the LAYER, and using PS3GEN to create signed isos(patched).
Same way a 360 works(using a core debug)
The LOADER is executed via APP.
ELIMINATING the initial USB BOOT, its all SONY has to do to kill this mod, because SYSCON is the boss | followed by: Quote:
Originally Posted by corduroygt @ Beyond3d forums I'm still baffled why sony used a USB boot, they could have used a network boot with a challenge/response mechanism from the servers. | I'm guessing this'll be what Sony does next - or something similar (completely change their dev system)
It has also been noted that you can't apply game updates to an installed game.
pic of the inside: http://www.planetadejuego.com/upload...ages/jail3.jpg
and the back: http://www.planetadejuego.com/upload...ages/jail4.jpg
and of course, this'll be a huge risk to use Quote:
Originally Posted by http://twitter.com/richdevx Using the backup manager on PSN is like walking into a trap. Title: Backup Manager || Title ID: LAUN12345 | so (assuming this isn't already happening) all Sony has to do is have your PS3 log every Game/demo/etc that you run, and as soon as you go online, you're banned. Although seeing as you're using stolen Sony technology, maybe they'd be allowed to totally brick the console. Who knows. Quote:
Originally Posted by http://www.ps3hax.net/2010/08/psjailbreak-detectable-and-bannable-on-psn/ While we are all up and excited about PSJailbreak (PSjb), there might be a risk on playing with PSjb on PSN. According to SKFUand RichDevX, the Backup manager game ID (LAUN-12345) could be logged/recorded by Sony when logged into PSN (when online). This would obviously allow Sony to see who would be using the illegal PSjb/clone and we could very well see ban waves similar to the Xbox 360. Sony does currently ban PSN/consoles that results in the 8002A227 error code. | |