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So with the Kinect set to release November 4th... I have a gift card to futureshop to spend on some toys.
Debating between the playstation move vs the kinect. In the long run I'd probably get both.
Anyone have the Playstation move? Any reviews?
The kinect looks somewhat revolutionary and I'm a sucker for new things....
Leaning towards the playstation move though..
Ive tried the kinect cuz a friend of mine works for xbox. Definitely an innovative product. Graphics for the games is much like the wii, but game play was more fun. The kinect worked surprisngly well and accurate. I only tested a few games. A dancing game much like DDR without the pad and table tennis. I loved wii tennis, but the kinect table tennis was more fun.
id say go for kinect for now.. the software line up seems more impressive for 360's life support
the move's games seems mediocre and carbon copy of wii games.... socom 4 is the only game seem justifiable for the platform and doesnt come out til next year
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im not interested in either but the Kinect seems like it's merely the Playstation Eye.. anyhow here's a list from wiki of whats available/soon to be for Move (guess i should include a list for the playstation eye as well but im tired)
apparently Kinect will launch with 16 titles so more or less matching what's available for Move now (im going to assume most of the new available games, for both, will be family based to attract more buyers)
if you don't have a ps3 yet id suggest that for the 3D gaming (but u'll need a 3dtv)
I would buy the Kinect over the move. All you have to buy it for 150 bucks, then you are good to go to play with as many people as you want. With the Move, you'll have to buy the bundle, which is the camera, the dildo, and a game. Then you have to buy a nunchuk pack to go with the first one you buy. Then buy 3 more dildos and 3 more nunchuks if you plan to play with 3 other people.
I haven't tried Move out yet, but I have heard from a buddy that it's not as precise as wii motion plus. I have played Kinect, and I had fun with it. Some of the games are pretty lame, and you do notice a bit of lag between when you do shit, and what you see on the screen though. Dance central was really fun.
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I'll wait a bit for kinect and make sure it doesn't move into gimmick peripheral territory down the road with a lack of software support in the future.
I'd probably consider buying the Kinect if it were $50. Even so I'd much rather just use my controller (or even my PC's mouse and keyboard) and play games men are meant to be playing.
Kinect & Move were both mediocre, unoriginal ideas meant to combat the success of the Wii. Meh
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I believe the kinect will triumph. It brings in a new revolutionary feature rather than the move which i believe is sony's attempt to copy the wii. I would rather get a wii over the playstation move. Nonetheless, i will still prefer controller based, old school gaming. This seems like another power glove phase which will end in epic failure.
Tried Kinect 2 days ago. My friend works for a game dev and got a set for free about a week ago.
I have to say, quoting my friend "it is a FREAKING PS EYE!!!" I still remember playing silly games in the PS2 era. That's exactly how you feel with Kinect.
I am still more incline to a controller based gaming experience. It gives you that fine touch that you can learn how to play better, with Kinect, you are just waving your body like a monkey.
Notice how all the titles from Kinect share a very similar genre? It's because it can't go further than that. Based on what my friend says, you have very limited amount of possible input options from Kinect. The best you could do is X and Y coordinates. From my personal experience, Ars Technica sums it up perfectly
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It's telling that when I play a game with the Move after spending a week with the Kinect everything seems more satisfying with the Move. The cursor has less lag on the screen. When I want to make a selection I just hit a button instead of hovering it over my selection for a few moments. Without buttons, there are many things the Kinect can't let you control, which makes the games feel dumbed down in places. A core game like a third- or even first-person shooter? Nearly impossible. Look at how many games here have your character standing still, or being on a moving platform, or the game does things for you because there is no way to control them with motion? It's a major problem, and it's unclear whether or not anyone has a solution. I'd love to be proven wrong.
We're going to come out and say it: Microsoft is going to release a Move-style controller for the Kinect within a year or so. Both gamers and developers are going to be frustrated by all the things the hardware can't do, and they'll demand a way to interact with games using at least one or two buttons. It's not a coincidence that so many games at launch are in the same few genres, you know. The hardware simply can't handle much else.
We had fun with the games and the hardware, but $150 for the camera and $50 per game? Not yet. Close, but not yet.
If you're expecting to play shooters with kinect, you're barking up the wrong tree
Anyway, the point is this isn't "just like eyetoy"
The problem is that Kinect is, no matter how you want to argue it, a glorified eyetoy.
The only thing different is now it got a sense of depth, in which it doesn't capture much of it. If you try it you will see it's not very sensible, it DOES NOT move exactly to your movement.
That's why I said Ars has nailed it in its review. MS will likely introduce a Move like or some sort of controller for the Kinect camera to pin point its location (for additional accuracy) and some button to go with it.
The Kinect in concept is an incredible thing. Nevertheless, with MS trying to lower down to $150 (in which I think it's still expensive for a peripheral) and you get this sort of mediocre stuff. 640x480 VGA resolution in a world where HD is standard now? Let along the limited view angle, if you don't have a clear 7ft in front of your TV, forget about using it.
The problem is that Kinect is, no matter how you want to argue it, a glorified eyetoy.
The only thing different is now it got a sense of depth, in which it doesn't capture much of it. If you try it you will see it's not very sensible, it DOES NOT move exactly to your movement.
That's why I said Ars has nailed it in its review. MS will likely introduce a Move like or some sort of controller for the Kinect camera to pin point its location (for additional accuracy) and some button to go with it.
The Kinect in concept is an incredible thing. Nevertheless, with MS trying to lower down to $150 (in which I think it's still expensive for a peripheral) and you get this sort of mediocre stuff. 640x480 VGA resolution in a world where HD is standard now? Let along the limited view angle, if you don't have a clear 7ft in front of your TV, forget about using it.
That is what is gonna kill the kinect for me, the 6ft minimum in order to use the device.