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Farm in groups of the same class, it helps alot. -KC |
MMG - Community - Diablo III any thoughts? can run thru t3 with no problems, a lot harder in t4 doe lol |
not sure if this works but look at your magefist, bracers and amulet. if possible, try to make them all one type of damage. change your skills/runes accordingly. i think that will give you a better output in dps |
yeah i was finally able to get fire dmg on my bracer -.-, rerolled it at least 20 times lol for the ammy, i was able to roll a 100% crit dmg and 8% cc, i also have a 18% fire dmg, however 78% crit dmg and i gotta roll cc.. gonna be costly and gonna take a while looking to get a new magefist with crit dmg and cc |
Its all about set items imo. |
anyone play on ps3? i got a level 60 legit monk that does 1m dps and a level 60 non legit dh that does 500m dps LOL skillzdatpwn add me on psn |
Lol d3 ps3 someone came into my game and dropped me like god items and i do like 300k at level 20 |
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it's so easy to take your character off your ps3, put it on your pc and mod the shit out of it totally ruined the game |
lol yeah? meh still rather play pc cause ros |
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2.0.6 out Spoiler! Patch 2.0.6 Now Live - Diablo III Blizzard needs to stop making the game easier and easier |
Gee... with the new crafting rules, everybody is gonna get a ton of super powered up gear now... |
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had me thinking if i should get it or not |
Some questions to you Demon Hunter masters who are T6 endgame already: Now that I have a Cindercoat, which one of these builds would you suggest for T6? I have 4 pieces of Marauder (Shoulders, Chest, Pants, Boots), RROG, and a few good fire items (Magefist, Andy's visage, Bracers). I'm currently sitting at about +56% Fire damage, and this is before the Cindercoat (+17% fire, 30% reduction) 1. Planning to run RROG, with 5 piece Marauder + Aughilds head and bracers, so I would have pets, sentries, and +3piece anti-elite bonus with Aughilds 2. Or run 5 piece Marauder (need to find Marauder Head+ Gloves) and run Cindercoat for chest, and run with RROG for 6 piece sentry bonus. Would reduce Cluster Arrow hatred usage by 30% 3. Or keep just running pets without sentries, with RROG and SOJ, and ALL fire items (Cindercoat, Andy visage, Magefist, fire bracers). Would be about a +73% fire damage bonus Thank you for your advice |
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crafted gear is just a filler |
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I'll have to play in normal mode :fuckthatshit: |
2.10 is going to be freaking awesome for DH ----------------------------- PTR PATCH 2.1.0 - v2.1.0.25014 To provide feedback on patch 2.1.0, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. For additional information about the PTR, click here. Table of Contents: Patch Features Seasons Greater Rifts Leaderboards The Cesspools General Classes Barbarian Crusader Demon Hunter Monk Witch Doctor Wizard Items Class-Specific Items New Seasonal Legendaries Achievements Adventure Mode Bounties Nephalem Rifts Bug Fixes Crafting Blacksmith Mystic Events Infernal Machine Monsters User Interface Chat Bug Fixes Bug Fixes PATCH FEATURES New Feature: Seasons Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system. To learn more about Seasons, click here. Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date. New Feature: Greater Rifts Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last. Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system. To learn more about Greater Rifts, click here. New Feature: Leaderboards With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards. Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster. To learn more about Leaderboards, click here. New Feature: The Cesspools In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools. Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape! To learn more about the Cesspools, click here. Return to Top GENERAL An additional Stash Tab is now available for all players with Reaper of Souls Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game Healing Changes The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15% The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15% The amount of Life Regeneration and Life On Hit granted by items has been increased These changes apply to all items from level 1 to 70 These changes are retroactive and will apply to existing gear Return to Top CLASSES Made a number of improvements to the AI of several pets: Pets that belong to other players will now be less visible Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking Pets affected by these improvements include: Call of the Ancients Companion Fetish Army Gargantuan Mystic Ally Phalanx Zombie Dogs Barbarian Active Skills Call of the Ancients Ancients should now more reliably hit moving targets Korlic's Furious Charge ability now deals damage to enemies he passes through Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back Skill Rune - Duty to the Clan Has been redesigned Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds Chilled enemies have a 10% increased chance to be critically hit Damage type changed from Physical to Cold Bug Fixes Fixed an issue that could sometimes cause the ancients to never use their bonus abilities Fixed an issue that allowed the Ancients to snapshot attack speed when summoned Cleave Damage area has been increased from 120 to 180 degrees to more closely match the visual Skill Rune - Gathering Storm Has been redesigned Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds Damage type changed from Physical to Cold Earthquake Weapon damage increased from 2600% to 4200% Skill Rune - Giant's Stride Secondary tremor weapon damage increased from 160% to 200% Skill Rune - Molten Fury Weapon damage increased from 4500% to 5100% Furious Charge Weapon damage increased from 360% to 540% Skill Rune - Battering Ram Weapon damage increased from 760% to 900% Skill Rune - Bull Rush The stun has been replaced with a freeze Damage type changed from Physical to Cold Skill Rune - Dreadnought Damage type changed from Physical to Lightning Ignore Pain Now grants immunity to all crowd control effects while active Skill Rune - Bravado Has been redesigned Now increases your run speed by 40% and knocks back enemies as you run Skill Rune - Contempt for Weakness Has been redesigned Now instantly heals you for 35% of your maximum Life Rend Skill Rune - Mutilate Has been redesigned Now causes enemies Chilled by Rend to take 10% increased damage from all sources Seismic Slam Will now lock on to an enemy you targeted with your mouse if you hold down the button Rend Weapon damage increased from 1000% to 1100% over 5 seconds Skill Rune - Lacerate Damage type changed from Physical to Lightning Skill Rune - Mutilate Damage type changed from Physical to Cold Skill Rune - Ravage Damage type changed from Physical to Fire Wrath of the Berserker Skill Rune - Slaughter Damage caused by this rune can now trigger procs Return to Top Crusader Active Skills Phalanx Avatar run speed increased from 100% to 200% Skill Rune - Bowmen Bug Fixes Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight Return to Top Demon Hunter Dexterity no longer grants Dodge chance Dexterity now grants 1 Armor per point Active Skills Cluster Arrow Skill Rune - Maelstrom Tendril weapon damage increased from 220% to 450% Damage type changed from Physical to Cold Skill Rune - Shooting Stars Rocket weapon damage increased from 400% to 600% Companion Skill Rune - Boar Companion Now cleaves enemies in front of him Entangling Shot Skill Rune - Chain Gang Damage type changed from Poison to Physical Impale Weapon damage increased from 620% to 750% Skill Rune - Chemical Burn Weapon damage increased from 220% to 500% over 2 seconds Skill Rune - Grievous Wounds Additional damage on Critical Hit increased from 130% to 330% Skill Rune - Impact Stun chance increased from 50% to 100% Skill Rune - Overpenetration Damage type changed from Poison to Cold Multishot Skill Rune - Arsenal Rocket weapon damage increased from 160% to 300% Preparation Skill Rune - Punishment The Discipline cost has been removed Now has a 20 second cooldown Rain of Vengeance Weapon damage increased from 1250% to 1500% over 5 seconds Skill Rune - Anathema Weapon damage increased from 5400% to 5800% over 5 seconds Skill Rune - Dark Cloud Weapon damage increased from 2650% to 3500% over 8 seconds Skill Rune - Flying Strike Weapon damage increased from 3200% to 3800% over 5 seconds Damage type changed from Physical to Cold Skill Rune - Shade Weapon damage increased from 2400% to 2800% over 5 seconds Sill Rune - Stampede Weapon damage increased from 4200% to 4600% over 6 seconds Rapid Fire Weapon damage increased from 525% to 685% Skill Rune - Bombardment Weapon damage increased from 465% to 545% Skill Rune - High Velocity Pierce chance increased from 40% to 50% Damage type changed from Poison to Lightning Skill Rune - Web Shot Slow duration increased from 1 to 2 seconds Sentry Weapon damage increased from 200% to 280% Skill Rune - Chain of Torment Weapon damage increased from 240% to 300% per second Skill Rune - Impaling Bolt Damage type changed from Physical to Lightning Skill Rune - Spitfire Turret Weapon damage increased from 70% to 120% Shadow Power Skill Rune - Gloom Damage reduction increased from 15% to 35% Skill Rune - Well of Darkness Cooldown reduced from 14 to 10 seconds Smoke Screen Skill Rune - Special Recipe Cooldown has been removed Now reduces the Discipline cost to 10 Spike Trap Weapon damage increased from 250% to 340% Skill Rune - Echoing Blast Weapon damage increased from 250% to 420% per explosion Skill Rune - Lightning Rod Weapon damage increased from 280% to 500% Skill Rune - Long Fuse Weapon damage increased from 300% to 520% per explosion Skill Rune - Sticky Trap Weapon damage increased from 680% to 800% Strafe Weapon damage increased from 400% to 575% Skill Rune - Demolition Weapon damage increased from 340% to 400% Skill Rune - Emberstrafe Weapon damage increased from 80% to 185% over 2 seconds Skill Rune - Rocket Storm Weapon damage increased from 90% to 110% Skill Rune - Stinging Steel Extra damage on Critical Hit increased from 130% to 140% Vault Skill Rune - Acrobatics Cooldown reduced from 8 to 6 seconds Vengeance Skill Rune - From the Shadows Damage type changed from Poison to Cold Passive Skills Awareness Has been redesigned Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life This effect has a 60 second cooldown Perfectionist No longer increases your Life by 10% Return to Top Monk Dexterity no longer grants Dodge chance Dexterity now grants 1 Armor per point Active Skills Crippling Wave Weapon damage increased from 143% to 175% Skill Rune - Mangle Weapon damage increased from 216% to 265% Skill Rune - Rising Tide Spirit generated on Critical Hit increased from 4 to 6 Skill Rune - Tsunami Every third hit now also Freezes enemies for 1.5 seconds Cyclone Strike Skill Rune - Wall of Wind Has been redesigned Now Freezes enemies for 1.5 seconds after pulling them in Deadly Reach Weapon damage increased from 109% to 120% Skill Rune - Foresight Buff duration increased from 3 to 5 seconds Skill Rune - Keen Eye Has been removed New skill rune added: "Searing Grasp" Increases weapon damage dealt to 200% Skill Rune - Piercing Trident Chance to knock enemies up on the third hit increased to 100% Skill Rune - Scattered Blows Third hit weapon damage increased from 156% to 185% Skill Rune - Strike from Beyond Has been redesigned Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit Exploding Palm Weapon damage increased from 1179% to 1685% over 9 seconds Skill Rune - Essence Burn Weapon damage increased from 1623% to 2620% over 9 seconds Weapon damage of the explosion DoT effect increased from 258% to 640% over 3 seconds Skill Rune - Impending Doom Weapon damage increased from 2149% to 3265% over 12 seconds Fists of Thunder First and second hit weapon damage increased from 122% to 255% Third hit weapon damage increased from 183% to 510% Skill Rune - Bounding Light Weapon damage increased from 195% to 240% Skill Rune - Quickening Spirit generated on Critical Hit increased from 4 to 6 Skill Rune - Static Charge Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180% Skill Rune - Thunderclap Shockwave weapon damage increased from 95% to 105% Skill Rune - Wind Blast Freeze duration increased from 1 to 2 seconds Seven-Sided Strike Significantly increased proc coefficient Skill Rune - Fulminating Onslaught Explosion weapon damage reduced from 977% to 877% per hit Significantly increased proc coefficient Skill Rune - Pandemonium Has been redesigned Now removes the Spirit cost and Freezes all enemies hit for 7 seconds Significantly increased proc coefficient Damage type changed from Physical to Cold Skill Rune - Sudden Assault Weapon damage increased from 6477% to 8285% Damage type changed from Physical to Lightning Significantly increased proc coefficient Skill Rune - Sustained Attack Cooldown reduced from 17 to 14 seconds Significantly increased proc coefficient Sweeping Wind Weapon damage increased from 30% to 60% per stack Skill Rune - Blade Storm Weapon damage increased from 40% to 85% per stack Skill Rune - Cyclone Tornado weapon damage increased from 23% to 35% Skill Rune - Master of Wind Has been redesigned Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds Tempest Rush Weapon damage increased from 240% to 260 Skill Rune - Northern Breeze Weapon damage increased from 285% to 310% Wave of Light Skill Rune - Numbing Light Has been removed New skill rune added: "Shattering Light" Frozen targets have a 20% increased chance to be critically hit by Wave of Light Skill Rune - Wall of Light Now has a 40% chance to stun enemies Removed knockback Way of the Hundred Fists Weapon damage increased from 192% to 220% Removed the target cap on the third hit Skill Rune - Hands of Lightning Weapon damage increased from 429% to 490% Skill Rune - Spirited Salvo Has been removed New skill rune added: "Assimilation" Each enemy hit by the third hit increased your damage by 5% Skill Rune - Windforce Flurry Wave of wind weapon damage increased from 191% to 285% Passive Skills One With Everything Has been removed New passive added: "Harmony" 30% of your single elemental resistances from items instead increases your resistance to all elements Provocation Has been removed New passive added: "Determination" Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20% Relentless Assault New passive skill Available at Level 30 You deal 20% more damage to enemies that are Blind, Frozen, or Stunned Seize the Initiative Has been removed Will be replaced by another passive skill in the future Return to Top Witch Doctor The collision boxes for the following pets have had their radii reduced Zombie Dogs Gargantuan Fetishes Active Skills Corpse Spiders Weapon damage increased from 324% to 576% Skill Rune - Blazing Spiders Weapon damage increased from 400% to 700% Skill Rune - Leaping Spiders Weapon damage increased from 383% to 646% Skill Rune - Spider Queen Weapon damage increased from 1575% to 2625% Fetish Army Skill Rune - Fetish Ambush Damage type changed from Physical to Cold Locust Swarm Skill Rune - Devouring Swarm Has been redesigned Now grants 25 mana per second as long as the first enemy hit is still alive Damage type changed from Poison to Cold Skill Rune - Cloud of Insects Damage type changed from Poison to Physical Mass Confusion Skill Rune - Devolution Chance to summon a Zombie Dog reduced from 50% to 30% Poison Dart Skill Rune - Flaming Dart Weapon damage increased from 425% to 565% over 4 seconds Sacrifice Has been redesigned Now sacrifices a single dog at a time The dog will now be thrown to you cursor location and detonates on impact Weapon damage increased from 185% to 1090% If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog You do not gain additional damage if your giant dog represents more than 3 normal dogs Skill Rune - Black Blood Has been redesigned Now stuns enemies in the impact area for 3 seconds Skill Rune - Pride Mana gained increased from 60 to 280 per dog Skill Rune - For the Master Has been redesigned All your dogs will now be sacrificed in a single cast for 1090% weapon damage each Skill Rune - Provoke the Pack Has been redesigned Now gain 20% increased damage for 5 seconds when you sacrifice a dog This buff gains a stack with each cast and has a maximum of 10 stacks Spirit Barrage Skill Rune - Well of Souls Damage type changed from Cold to Fire Passive Skills Circle of Life Chance to summon a Zombie Dog has been reduced from 30% to 15% Return to Top Wizard Active Skills Arcane Torrent Now has an initial cost of 30 Arcane Power Weapon damage increased from 573% to 670% Skill Rune - Arcane Mines Weapon damage increased from 688% to 825% Skill Rune - Death Blossom Weapon damage increased from 1452% to 1725% Blizzard Weapon damage increased from 807% to 910% Skill Rune - Unrelenting Storm Weapon damage increased from 1296% to 1360% Disintegrate Now has an initial cost of 30 Arcane Power Weapon damage increased from 511% to 580% Skill Rune - Entropy Weapon damage increased from 649% to 745% Energy Twister Weapon damage increased from 1000% to 1525% Skill Rune - Raging Storm Weapon damage increased from 1935% to 3200% Familiar Weapon damage increased from 179% to 240% Hydra Weapon damage increased from 66% to 195% Skill Rune - Arcane Hydra Weapon damage increased from 111% to 245% Skill Rune - Blazing Hydra Weapon damage increased from 108% to 185% over 3 seconds Skill Rune - Frost Hydra Weapon damage increased from 108% to 275% Skill Rune - Lightning Hydra Weapon damage increased from 138% to 305% Skill Rune - Mammoth Hydra Weapon damage increased from 178% to 400% Magic Missile Weapon damage increased from 170% to 230% Skill Rune - Charged Blast Weapon damage increased from 240% to 325% Skill Rune - Seeker Weapon damage increased from 211% to 285% Meteor Molten fire weapon damage increased from 167% to 190% over 3 seconds Skill Rune - Comet Freezing mist weapon damage increased from 197% to 224% over 3 seconds Skill Rune - Molten Impact Molten fire weapon damage increased from 549% to 625% over 3 seconds Ray of Frost Now has an initial cost of 30 Arcane Power Weapon damage increased from 510% to 605% Skill Rune - Sleet Storm Weapon damage increased from 375% to 455% Passive Skills Cold Blooded Bug Fixes Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed Return to Top ITEMS A new Legendary consumable has been added Ramalandi's Gift Use on an unsocketed item to add the maximum number of sockets that item type allows Several existing Legendary items have been updated to include a unique Legendary power General Depth Diggers Legendary Power added All resource generators deal 80-100% more damage Kymbo's Gold Legendary Power added Picking up gold heals you for an amount equal to the gold that was picked up Note: This power has not yet implemented Sash of Knives Legendary Power added Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage Barbarian Lamentation Legendary Power added Allows Rend to be applied twice Bastion's Revered Legendary Power added Increases maximum number of Frenzy stacks to 10 Crusader Angel Hair Braid Legendary Power added Allows Punish to gain the effect of all runes Eternal Union Legendary Power added Increases the duration of all Phalanx Avatars by 200% Demon Hunter Flint Ripper Arrowheads Legendary Power added Ball Lightning now travels at 50% speed Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. Class-Specific Items Crusader Blade of Prophecy The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion Demon Hunter Embodiment of the Marauder (6) Set Bonus Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended Natalya's Vengeance (4) Set Bonus Cooldown reduction increased from 1 to 2 seconds per kill Now also triggers on assists The Shadow's Mantle (2) Set Bonus Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life This effect may only occur once every 120 seconds (4) Set Bonus Has been redesigned Now causes Shadow Power to last forever Wizard Firebird's Finery (6) Set Bonus Weapon damage increased from 300% to 2000% over 5 seconds Several existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above) New Seasonal Legendaries General Bottomless Potion of Rejuvination New Legendary Potion Restores 15% of your primary resource when used below 25% Life Krelm's Buff Belt New Legendary Belt Grants a 20% Movement Speed bonus Taking damage causes you to lose this effect for 15 seconds Krelm's Buff Bracers New Legendary Bracers Grant you immunity to Knockback and Stun effects x1_FollowerItem_Legendary_03 (Name still TBD) New Legendary Follower item Equip on Follower: Reduces the cooldown of all Follower skills by 50% Barbarian Remorseless New Legendary one-handed Mighty Weapon Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds Crusader Amazonian Parma New Legendary Shield Allows Phalanx to summon twice as many Avatars Applies to all rune variants P1_CruShield_norm_unique_01 (Name still TBD) New Legendary Crusader Shield Removes the cooldown of Condemn Condemn now costs 40 Wrath Demon Hunter Leonine Bow of Hashir New Legendary Bow Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards Monk Alabaster Gloves New Legendary Gloves Increases the duration of Sweeping Wind to 1 minute Witch Doctor Seasonal Legendary not yet implemented Wizard p1_Wand_norm_unique_01 (Name still TBD) New Wand Removes the cooldown of Teleport Teleport now costs 25 Arcane Power Return to Top ACHIEVEMENTS Bad Time to Be a Beast Number of kills required has been reduced from 500,000 to 250,000 Bouncing from Bounty to Bounty Number of bounties required has been reduced from 50,000 to 5,000 Bounty Hunter Extraordinaire Number of bounties required has been reduced from 100,000 to 7,500 Bounteous Maximus Number of bounties required has been reduced from 150,000 to 10,000 Death Death and More Death Number of kills has been reduced from 2,500,000 to 750,000 The Million Monster Mortality Has been renamed to "Killin' It" Number of kills required has been reduced from 1,000,000 to 500,000 Some Hordes Number of kills required has been reduced from 5,000,000 to 1,000,000 Splinter is Coming Number of kills required has been reduced from 25,000 to 1,000 Ten Grand and Counting Has been renamed to "Bountiful Bounties" Number of bounties required has been reduced from 10,000 to 2,500 Return to Top ADVENTURE MODE Bounties The following Bounties have had their gold and XP reward values decreased: Act I - Clear Khazra Den Act II - Complete event: A Miner's Gold Act III - Clear Cryder's Outpost Act III - Clear Forward Barracks Act IV - Clear Hell Rift level 2 Act V - Complete event: The Miser Nephalem Rifts The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player) Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift You can no longer click the Rift Obelisk to open a new rift while one is already open Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift Bug Fixes Fixed an issue that allowed the matchmaking system to place players in games with open Rifts where the Rift Guardian has already been killed Return to Top CRAFTING Blacksmith The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72 Mystic When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects Torment-only Set items can now be restored to their original appearance after being transmogrified Return to Top EVENTS Infernal Machine A new reward has been added: The Hellfire Amulet New Legendary amulet Will randomly roll a passive appropriate to your class Recipe is available for purchase from Squirt in Act II for 5 million gold Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls Return to Top MONSTERS The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65 Larvas will now also drop loot Bug Fixes Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running Return to Top USER INTERFACE Character "Minis" have been added to Profiles Added a text box to the friends list that will filter the list as you type Filter settings on the Clan News pane will now be saved even if you log out The Achievements drop down filter will now save your selection as long as you remain logged in Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison Chat Messages will now convert to a whisper after space is pressed when entering a player name New messages will now prioritize your whisper targets if you are currently whispering someone A new hotkey has been added to display the chat window You can now force the chat window to be displayed by holding down the X key Bug Fixes Players will now properly be notified when the Party Leader changes the games difficulty setting Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended |
that was brutal to scroll through. heres the link Patch 2.1.0 PTR Patch Notes - Diablo III |
Seriously, spoiler that. Hope 2.10 will liven up the game again. Got bored grinding pretty quickly. Hope they do something with the PvP system, miss the old D2 random guys coming in to cause mayhem. |
It's refreshing to see how high of a greater rift u can clear. Just cleared 30. Try 31+ tomorrow. Everything seems to put you in the red with one-two hits. There are alot of bugs right now, but that's the whole point of the PTR. Funny how monks are still not getting buffed tho XD -KC |
I'm still debating whether or not i should buy RoS What i loved about diablo 2 was the social aspect of the game I loved the trading/bartering and the smack talk of PvP When d3 first came out, there was none of that, has the game changed to a more social game? thanks |
New updates to 2.1, game is looking good! |
decided to get ROS .. im level 66 if anyone wants to play with me krazie#1976 |
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