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My bookmarks are Reddit and REVscene, in that order
Join Date: Sep 2006
Location: Vancouver
Posts: 4,442
Thanked 13,465 Times in 1,814 Posts
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Mechwarrior Online
Quote:
After two years of near-total silence about the fate of the MechWarrior reboot, Piranha Games has announced MechWarrior Online, a free-to-play, team-based multiplayer BattleMech sim that’ll go live in the second half of 2012. Starting from just before the Clan Invasion of 3050, MWO will tell the story of the Battletech universe in real-time. Each day, players will do battle on behalf of the universe’s major factions, and each day in the game will represent a single day’s action in the fictional Inner Sphere.
The original trailer that got everybody psyched before Harmony Gold (Robotech) screwed everybody over with their illegitimate claim to the Macross franchise imagery.
ALRIGHT!!! No crazy clan tech to start. Just Succession Wars era tech.
I'm peeing my pants excited right now. I'm a massive btech nerd. I have a huge collection of mechwarrior novels quite a few miniatures and a pile of sourcebooks.
Originally posted by Girl ^ Yes it's sad when you stare at the shape of my penis through my overly skin tight jeans and not help but feel like a shameful little boy compared to me.
My bookmarks are Reddit and REVscene, in that order
Join Date: Sep 2006
Location: Vancouver
Posts: 4,442
Thanked 13,465 Times in 1,814 Posts
Failed 1,625 Times in 307 Posts
Quote:
Originally Posted by rageguy
YES! I loved MW4. Customized a deadly two hit kill mech: Nova Cat + all ER Large Lasers.
Hahaha, bull crap, that's not custom.
That's stock Config A.
http://www.sarna.net/wiki/Nova_Cat_(BattleMech)
I might just have to play in the Free Rasalhauge Republic, I want to see my House get swallowed...
It'll be a bitter fight, but I think I would be fun playing as the underdog for once. Posted via RS Mobile
How detailed these are is already giving me quite a swell of pride that they are Vancouverites (on Pender street). Makes me want to go and buy them all cookies or something. Just how they approached the IP, some little comments they made such as
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Another major part of the game is customization and organizing into mercenary units, Ekman explains. ”Players will be able to band together in the format of a lance, which is four, and they’ll be able to band together as a mercenary corporation for hire. That’s not unlike a guild. We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation, their membership, the structure of how they enter battle, the lances, their names, ranks, and all kinds of things.”
He knows what a lance is.
Quote:
One of our core pillars is what we call ‘information warfare,’ which basically boils down to controlling the flow of information on the battlefield, whether it be your own information, or the information of your enemies,” Ekman says. “We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it’s the best thing there is.”
It's not all about assault mechs
and...
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Solve some of the long standing gameplay issues from previous MechWarrior games.
He recognizes some previous issues... Which means he's played them before...
He actually sounds like somebody who's actually played some btech pen and paper or read the novels. Psyched beyond measure right now.
i used to check back to that site every couple of months but gave up years ago. these guys have been at it since the free ea version of mpbt went offline
holy, i was just thinking the other day, someone needs to get back on the mechwarrior train
and yeah, we need a mechcommander re-hash as well
__________________
Quote:
Originally Posted by RRxtar
Ugliness and fatness are genetic disorders, much like baldness or necrophilia, and it's only your fault if you don't hate yourself enough to do something about it.