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Well then....PASS on this game (for the 5th straight year...). EA can spend all this money refining the game mechanics, but they cant spend any more on commentators other than a guy who does colour for the Flyers (acceptable for me), and a guy who hasnt done ANY commentating for the NHL since BEFORE the lockout (that fact drives me up the fucking wall).
I know I am nitpicking, but bad commentary just kills the overall feel of the game, despite the game mechanics being awesome.
Oh no, I borrow them or buy them when they get outdated (ie. cheap), but it's like nails to a chalkboard when I play the game. It was fine until 09 came out, and then you find the commentary alone takes away from the game a bit. I'd knock the dust off my Gamecube copy of NHL 06 before I'd buy a Gary Thorne-commentated NHL game at full price.
^
LOL I've heard it enough, I play it on my computer screen so I dont plug in my speakers all the time because of it. And when I do, the commentary is so loud, it muffles your guys' voice. Is there an option to mute it
^
LOL I've heard it enough, I play it on my computer screen so I dont plug in my speakers all the time because of it. And when I do, the commentary is so loud, it muffles your guys' voice. Is there an option to mute it
Yeah, you can turn down/off the commentators in the sound options.
I only included EASHL info in my post cuz offline bap is lame as fuck lol
Spoiler!
EA SPORTS Hockey League Improvements
Regional Matchmaking:
In NHL 13 we have revamped some of our matchmaking parameters to help find closer matches in skill and location. When creating a club or while in the GM Settings screen, the user has the option to set their Club Region to best suit their current location. We will also show you which region is recommended by pinging all three of our game host centers to determine which is closest to you by the response times received. Since we now only match within the region you’ve selected, we increased the search timers to a maximum of 4 minutes to help find a closer skilled team with a similar number of players within your region. We do have the ability to adjust some of these depending on community response from different regions.
6-Player Leaderboards:
One of the most requested EASHL features on the EA forums has made it into NHL 13. We now track 6-player club games on their own leaderboards alongside the other leaderboards that are currently in-game. Not only will everyone know who the top 6-player club is during the season, but we will also be giving out in game awards to the top 6-player club and the clubs that finish within the top 10 and top 100 respectively. To qualify for the 6-player club leaderboards you must start and finish the game with 6 players on your team. The team you match up with does not have to have 6 players, however if you attempt to drop players when losing, you will still be ranked on the 6-player leaderboard with the loss.
Performance Points Multiplier:
To encourage teams to play with more human players, we have adjusted the performance points multiplier to be determined by the number of human players on your team. A two player team will always receive a multiplier of one, whereas a 6-player team would receive an approximate multiplier of 1.6. For example, if a team had 25 performance points, and was playing with 6 players, their total performance points would be 40. The multiplier value can be tuned server side if the community finds that it is becoming too unbalanced.
Club Captains:
In NHL 13, you will be able to assign captains and alternate captains to players in your club. Club GMs will have the ability to assign one captain and up to two alternates, or no captain and up to three alternates from the Club Roster screen. Captains and alternates will display C’s and A’s respectively in gameplay, however goalies will not have a C or A on their jerseys.
Club Matchmaking Settings Saved to Server:
Regular Season and Playoff Captain’s Options settings can now be saved in the GM Settings screen and will be automatically loaded when you enter the Club Dressing room. Players are still able to modify the search options from within the dressing room; however, they will only be saved from the GM Settings screen.
Club Join Request changes:
The naming of Public and Private club options have been changed slightly to better include the addition of the GM Friends option. Public/Private club is now called “Auto Join Club” [Yes/No] but it also has an option to only allow GM Friends to be able to auto join. A similar option exists in the “Accepting Join Requests” option where you can set it to GM Friends Only to only allow join request from friends.
Back-out Penalty:
Over the years we have read posts about teams cherry picking their opponents, and ducking teams when they are not the home team. Users have mentioned that nothing is more frustrating than winning an Elite Championship the month before and having half the teams quit out on you once they realize this in game.
We feel that with the matchmaking improvements we have done, there should be no reason to back-out on your opponents in NHL 13. The back-out penalty is intended to punish the quitting team whether they quit from the Side Select or prior to the one minute mark in game. Anything after the one minute mark of game is tracked as a Did Not Finish (DNF) Loss so there is no need for additional punishment.
Consecutive back-outs are able to stack, and the punishment results in a deduction of rank points upon the next completed regular season game if it results in a win. DNF losses post 1 min mark, and Playoff games will carry any back-out penalties to the next game. Side Select and Pre-Game back-outs can be weighted differently and we can choose to implement a grace number of back-outs before the penalty would apply. Penalty amounts per back-out, Max penalty amount, and free back-out amounts can all be adjusted server side per back-out type.
__________________ '99 SH Prelude - Sold Nov 2009 '02 E46 M3 - Bought Feb 2011
'18 BLACK TLX A SPEC - Daily Driver
^Agreed. THe only thing I play in NHL is EASHL and sometimes versus/drop-in
I like this match making. I only wish you can choose to set to find games in your region only or worldwide. Otherwise those late 2am games will be hard to find.
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It'd be super neat if they added a feature where you could map a photo to a players face. The options to create a player are vastly underwhelming.
They were thinking about it, it would cause too much abuse though.
Quote:
Originally Posted by DanHibiki
^Agreed. THe only thing I play in NHL is EASHL and sometimes versus/drop-in
I like this match making. I only wish you can choose to set to find games in your region only or worldwide. Otherwise those late 2am games will be hard to find.
I think the match making is great, I really hated playing away against some teams.
My preference was HUT -> EASHL -> VS
The thing I hate about offline game modes is that the AI is so god damn easy to exploit lol. Drop-in is fun when you're playing with buddies, besides that it's pretty boring.. good for people who aren't in competitive nature.
__________________ '99 SH Prelude - Sold Nov 2009 '02 E46 M3 - Bought Feb 2011
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I like this back out penalty. Too many pussy teams backing out. We won the elite championship last month. The next day when teams saw our banner, they immediately started quitting. Finally this home team advantage will be a thing of the past as well. So frustrating having teams back out at the matchup screen only to matchup with them again and they have home this time, they don't back out then.
also EASHL overalls will be lower this year
and for versus: 3rd line and 4th line players are going to be MUCH worse this year to seperate them from the 1st and 2nd line guys
__________________ '99 SH Prelude - Sold Nov 2009 '02 E46 M3 - Bought Feb 2011
'18 BLACK TLX A SPEC - Daily Driver
Love the new realistic replay angles and all. the ones before were TERRIBLE. Like that one where the camera is zoomed right at the puck and u can't see anything else. Wtf?
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Who actually plays HUT? I always hated training, anyways. Made the game way more complicated than it should be. They should get rid of contracts, career, injuries, chemistry, etc. Just keep it simple ... Buy cards, build team, play games. If you want something more in-depth, play GM Connected/Be a GM.
How it should be:
HUT = Simple team builder/cash grab (Casual fans)
BaGM/GMC = Complex team builder (Hardcore fans)
All the overalls in the game, for the most part, will be lower. They've overhauled how overalls are calculated (no longer calculated based on player type, thank god). They increased the range of "NHL calibre" attributes, so now an 80 is a good score in an attribute where last year an 80 was meh (everyone had 80s in almost everything) and they increased what the attributes mean (i.e. 80 shot accuracy is less accurate relative to a 90 shot accuracy this year than it was last year).
Who actually plays HUT? I always hated training, anyways. Made the game way more complicated than it should be. They should get rid of contracts, career, injuries, chemistry, etc. Just keep it simple ... Buy cards, build team, play games. If you want something more in-depth, play GM Connected/Be a GM.
How it should be:
HUT = Simple team builder/cash grab (Casual fans)
BaGM/GMC = Complex team builder (Hardcore fans)
I do and HUT is one of my favourite modes in the game (until I got 1st on leader boards and got bored), I really don't see how complicated it is for you to train and contract up a player.. Players rarely get injured and chemistry doesn't mean anything in this mode or in other modes. If HUT mode was that simple like you said, there wouldn't be any challenge and no one would play.
Love the new realistic replay angles and all. the ones before were TERRIBLE. Like that one where the camera is zoomed right at the puck and u can't see anything else. Wtf?
saw that too, game looks great.. I just hope it turns out that way
__________________ '99 SH Prelude - Sold Nov 2009 '02 E46 M3 - Bought Feb 2011
'18 BLACK TLX A SPEC - Daily Driver