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Old 10-24-2012, 06:43 AM   #576
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Quote:
Originally Posted by pure.life View Post
the gameplay seems to be slower and the AI D reacts faster to stop potential breakouts
I actually think that the gameplay got quicker.

I noticed that I was able to skate through poke checkers as well. I literally skated forward through a man that poke check spammed the crap out of me but I didn't lose the puck at all. Guess they didn't put any attributes on their poke checking?. My 90 poke checking still works good so I'm happy

The skating seems a lot smoother, your guys stops and goes way quicker now and sharp turns don't dig into the ice as much as before

Those are the 3 things that stood out to me the most.
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Old 10-24-2012, 10:41 AM   #577
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Originally Posted by hotjoint View Post
I actually think that the gameplay got quicker.

I noticed that I was able to skate through poke checkers as well. I literally skated forward through a man that poke check spammed the crap out of me but I didn't lose the puck at all. Guess they didn't put any attributes on their poke checking?. My 90 poke checking still works good so I'm happy

The skating seems a lot smoother, your guys stops and goes way quicker now and sharp turns don't dig into the ice as much as before

Those are the 3 things that stood out to me the most.
I like how they finally fixed the poke checking, it was ridiculously easy to poke or get poked ... it makes sense that your 90 stick checking is still good cause its 90 but I think everyone had it that they didn't bother putting anything on them cause it was broken.

I agree that the skating is better, my guy doesn't feel like a slug anymore and its made hitting so much easier now, my guy feels more like my NHL12 player again ...
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Old 10-24-2012, 12:04 PM   #578
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who wants control of gmconnected
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Old 10-24-2012, 05:43 PM   #579
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patch notes
Quote:
October Title Update & Tuner 1.06
Date: October 23rd
Notes:

NHL 13 Patch

Gameplay Updates
• Separated ability for backwards to forwards pivot for ‘with puck’ and ‘without puck’ and made it quicker to pivot without the puck.
• Poke checking – fixed bug causing players to always miss to the same side of the puck.
• Goalies will be more aware of shots right off a faceoff in the offensive zone.
• Goalies will have a harder time dealing with screens.
• Ability to tune shooting back against the grain so it can be less accurate/effective than shooting with your weight behind the shot and moving towards your shooting direction.
• Ability for players to be more susceptible to lose the puck when getting hit while skating backwards with the puck at speed.
• Prevented desperation shots from knocking the puck away from the goalie minimizing the strategy of diving at the goalie to knock the puck loose.
• Fixed shootout logic in GM Connected to include both locked and unlocked users.
• Allowed BAP games to resume from simulation in the middle of a shift (fixed crash when sim intervening).
• Fixed goals screening goalie stat.
• Goalie has a better chance of squaring up to shots from far out.
• Improved orientation of off-puck players in one-timer situations.
• Improved AI behavior against a back skating puck carrier.
• Fixed hit power sliders so only the hitter’s slider value matters.
• Fixed AI players occasionally standing around looking at the puck when resuming from simulation in BAP.
• Fixed BAP being taken off the ice after a short shift that results in a stoppage.
• Fixed rapidly spinning players in BAP when resuming from simulation.
• Ability to tune players puck control coming out of a 45 glide deke.
• Ability to tune CPU pass error on long passes.
• Improved puck hop behavior when it hits the boards.
• Pokechecking effectiveness range tweaked. Players with better stick checking skill will stand out more compared to players with lover ratings in that category.
• Tuned goalies and shooting accuracy to ensure shots in the slot/middle of the ice are more effective than shots from sharp angles.
• Tripping penalties are more likely to be called

Presentation and Graphics
• NEW - Added unique (green) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (XBOX).
• NEW - Added unique (blue) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (PS3).
• NEW - 2012 Winter Classic Jerseys (PHI / NYR) now selectable in regular game modes.
• Reduces frame rate jitter on the Xbox 360 as experienced by a number of players in all game modes but was most noticeable in OTP/EASHL (XBOX).
• Replay Wipe timing fixed.
• Commentary for replays won’t continue if a replay has been skipped.
• Action Tracker post effects (barrel distortion on net cam) is working correctly.
• Tampereen Ilves home/away jerseys now displays correct logo.
• Dynamic board ads added to Toronto’s stadium.
• Snow on players/goaltender/environment now fades out more smoothly/realistically.
• Flag holders in the Winter Classic stadium now stand correctly at all corners of the flag.
• Lulea HF center ice logo now displaying correctly.
• Transition wipes should no longer hold on white frame longer than necessary.
• Boston jumbotron no longer white; has proper textures (PS3).
• Rare occurrence of skate spray not lining up correctly with action now fixed inside of the Action Tracker.
• Shuffling of NIS’ has been improved. Less chance of seeing the same NIS inside of the same game.
• Goalie stick mirroring has been corrected. Blade will now be pointing in the right direction during shootout NIS’.
• NHL Moments Live snow build up on ice will now work correctly.
• Calgary Flames now have proper logos on helmet for both Home/Away.
• Prevented replay speech from playing over top a fight or if goof off is skipped.

Hockey Ultimate Team
• NEW - implement training duration item so training items can last for multiple games.
• Addressed an issue where some users were not getting Puck rewards for playing games and would sometimes get a Loss for actually winning games.
• Fixed an issue where players would continue to receive the Happy Hour bonus if they never disconnect from the EA servers and continued to play HUT games.
• Fixed an issue where after playing a game against the Team of the Week or a team from the Leaderboards screen, the wrong roster would be downloaded for all of the teams in the EAUHL 24/7 league when playing a Single Player game.
• Item Pack Art EASST Player Premium Pack art now shows Promo and not Deal.
• Fixed an issue where players would see an error message with missing text when bidding on the same item over and over until while being out bided by another player.
• Applied training boosts are no longer used up for players in the user's Scratched Roster.
• If user has a Stanley Cup edition item in their starting lineup, they are no longer able to add that same player from the New Items screen, thus resulting in them having 2 of the same players in their lineup.
• Fixed an issue where users are not getting wins for opponent DNFs when playing Online Tournaments against the same opponent twice.
• Fixed a crash that occurred when a player enters the Watch list and highlights a sold (green outline) item.
• Online Tournament opponent searches now check for player skill level and team star rating.
• Fixed the crash when applying Consumable items to some of the players in the New Items screen.
• Addressed an issue where spamming in and out of a challenge team game will cause a blank lineup screen to appear.
• Fixed an issue where users would advance through tournament rounds by entering the tournament tree and then playing through a regular non-tournament game (online and offline).

Be A GM
• Addressed an issue where players that should not be considered waiver eligible were being listed as waiver eligible.

Be A Pro
• Tuned off season player growth effect on the BAP player EXP Growth.
• Fixed an issue where the player’s BAP team would not sign FA’s or RFA’s to contracts.

GM Connected
• New - Trade messaging has been added to the mode.
• Speed up Hub loading times.
• Improved responsiveness when scrolling through the Main Menu to reduce accidently scrolling past the option players want to select.
• Improved scrolling when looking to selecting a team on the trade player screen and select team screen.
• Users should no longer be able to adjust the gameplay sliders during a CPU game.
• Improved responsiveness of league search screens.
• Fixed an issue that would sometimes cause a crash when bringing up the player list on the Trade Player screen.
• Fixed an issue where the game would sometimes crash while backing out of the mailbox screen.
• Fixed an issue that could cause the game to crash while loading into the GM Connected HUB.
• Fixed a rare crash that could occur when proposing a trade to a CPU team (also fixed in Be-A-GM).

Online Team Play / EASHL
• Addressed an issue where team members from different regions could not match up together in a club practice and the matchmaking would fail as a result.
• Fixed PS3 microphone fluctuations when not set in HQ mode.
• Resolved an issue with EASHL matchmaking where it was returning the captain’s versus skill level instead of the club’s skill level. This will improve the accuracy of matchmaking.
• Addressed an issue where Hockey Shop Boosts were being unequipped to the player’s EASHL Pro upon reboot of their console.
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Old 10-24-2012, 07:10 PM   #580
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The trade messaging is nice. Tells you why the CPU rejected the trade ...
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Old 10-24-2012, 07:55 PM   #581
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I never got a chance to check out this trade messaging yet... where is this feature lol ... does it tell you why they a player didn't sign with you also?
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Old 10-25-2012, 01:39 AM   #582
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I never got a chance to check out this trade messaging yet... where is this feature lol ... does it tell you why they a player didn't sign with you also?
Not that I'm aware of. Just trades.

Hating the new tuner. There's like no fatigue at all in All-Star Normal ... So fucking lame ...

Last edited by Jmac; 10-25-2012 at 02:01 AM.
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Old 10-25-2012, 03:21 PM   #583
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Yeah I noticed that too ... I don't think I saw my 4th line the ENTIRE game last night!
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Old 10-25-2012, 04:53 PM   #584
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whens the next sim?
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Old 10-29-2012, 11:21 PM   #585
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Originally Posted by BigTrollFace View Post
who wants control of gmconnected
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I can take control of gm connected after this sim if u don't mind.
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Old 10-30-2012, 07:05 AM   #586
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I love how goalies can't save weak shots but rob you on open nets or tap ins. There really is no reason to play proper hockey in this game, just skate up and launch a weak shot that will produce a huge rebound and get your garbage goal.....
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Old 10-30-2012, 09:56 AM   #587
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Sounds about right lol.....
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Old 10-30-2012, 12:14 PM   #588
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I feel like version 1.00 from day 1 was the best patch thus far. There were tons of variety in goals. Now it's just rushing down the wing as fast as u can and doing that glitchy backhand-forehand deke that goes in 100% of the time. No one bothers taking shots now and I don't blame them.
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Old 10-30-2012, 01:01 PM   #589
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the first patch didn't have enough PIMS being called though. i think 1.04 had been the most balanced for me.
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Old 10-30-2012, 01:18 PM   #590
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Quote:
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I feel like version 1.00 from day 1 was the best patch thus far. There were tons of variety in goals. Now it's just rushing down the wing as fast as u can and doing that glitchy backhand-forehand deke that goes in 100% of the time. No one bothers taking shots now and I don't blame them.
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That shot doesn't go in 100%, goalies save them quite abit. But yeah I agree, the go to move is the forehand backhand once you're spring from the side. I still like cutting to the slot and roofing it the opposite direction, works really well on guys that try to hit you
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Old 10-30-2012, 08:50 PM   #591
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hey guys who are on gm connected

im pretty close to quitting as alot of gm dont go online and dont play
i know we all dont have alot of free time but its been 2 weeks since our last sim and the gm of the penguins dont even come online to fix his roster

i love the gm connected feature but i think it takes a group of guys who are willing to put in the time to play and take care of their rosters

im sorry if you dont feel this way but its pretty frustrating to come online every few days and keep seeing nothing happening
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Old 10-30-2012, 09:04 PM   #592
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I would come on more often if it didn't take 5minutes to load the menu screen
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Old 10-31-2012, 07:19 PM   #593
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hey guys who are on gm connected

im pretty close to quitting as alot of gm dont go online and dont play
i know we all dont have alot of free time but its been 2 weeks since our last sim and the gm of the penguins dont even come online to fix his roster

i love the gm connected feature but i think it takes a group of guys who are willing to put in the time to play and take care of their rosters

im sorry if you dont feel this way but its pretty frustrating to come online every few days and keep seeing nothing happening
I agree, there's not enough players active in the RS GMC, I can't even remember when the last sim was ... but I have about 3 trades pending, and all my games right now are against CPU teams which is boring ... BUT then again I already expected the RS league to be a really casual, chill league just to play some games in spare time so it's no big deal ... although all my NHLing time has been taken up by another GMC league.

bomboi1, give Jmac a shout, he's running a super professional GMC (IMO the best league in on NHL13 right now) ... super organized, sims are advanced on the dot every 48 hours. Always 30 active (and damn good) players for every team. Crazy negotiations for trades all the time. I am the current GM of Anaheim right now. We are in Season 2.
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Old 10-31-2012, 10:57 PM   #594
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Any teams looking for a dedicated Left D? My stats are getting up, and I've got shitload time to play
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Old 11-01-2012, 06:50 AM   #595
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Any teams looking for a dedicated Left D? My stats are getting up, and I've got shitload time to play
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What times do you play?
PS3 or Xbox?
Can you play either D position or prefer to stay at LD?
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Old 11-01-2012, 11:09 AM   #596
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Ps3, either D is fine, and I'm usually on 10pm -1am.

Actually, its funny, cause I forgot I'm on the RS team, and after I posted that, I had a few games with jchow lol.
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Old 11-01-2012, 11:28 AM   #597
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Lol. Wait, are you blazed vagitarian??!
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Old 11-01-2012, 11:31 AM   #598
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I'm thinking of creating another club, that actually has members who play regularly. I have about 3-4 buddies who play online with me but at odd times, after 10pm. Just thinking about it though.
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Old 11-01-2012, 11:39 AM   #599
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I'm thinking of creating another club, that actually has members who play regularly. I have about 3-4 buddies who play online with me but at odd times, after 10pm. Just thinking about it though.
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What about my offer?
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Old 11-01-2012, 11:54 AM   #600
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Haha i haven't forgotten about that lol. It's just that I got a few local buddies who I play with, and don't wanna mess with your teams current chemistry if ya dig it. I'll see if we can organize a friendly club match and you can play against them to see if they good enough lol
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