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Old 06-18-2015, 10:57 PM   #26
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Preeordered cus I got suckered into the amazon e3 pre order hysteria



I don't even own a ps4 yet.
Along with steam sale, this has not been a good week for my wallet
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Old 06-21-2015, 07:51 PM   #27
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Quote:
Originally Posted by twitchyzero View Post
you don't play post-2000 NFS for the physics
also, that camera is optional
I'm not talking about simulation vs. arcade, I'm talking about the driving feel in general. The driving feel in NFS:U2 was almost perfect, every game since has made the cars feel incredibly heavy and prone to drifting. Let's not forget NFS:MW where barely touching the gas ended up in a cloud of smoke. NFS:PS and NFS:S were the worst offenders to date, you might as well have been driving a brick.

They've tried time and time gain to push towards arca-simu and it hasn't worked, the physics feel clunky and hard to control for no reason. I'm all for turning back the clock to 100% arcade physics.

I really want to enjoy the game's customization aspect, but I'd like to enjoy the driving too. Post MW was forgettable.

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Old 06-21-2015, 11:17 PM   #28
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I never played Underground, but NFSU2 was my very first NFS game, and still the best imo.

The amount of customization made it great. I like the night time driving scene, and the mountain pass time attack modes were awesome. And tbh, I found cop chases so damn annoying. What's the point of modding your car so it's fast just to have cops tailing you constantly after passing 2nd gear. I couldn't stand the cops in all the newer ones following up to NFSU2. But it wasn't only this... The interface was much better in NFSU2. In NFSU2, you could rotate around your car at any time when you're in the modding mode by holding down the middle mouse button. All the newer games, when you're modding the rims for example, it would zoom right into the wheel as you are choosing the rims you want. And it prevented you from zooming out to see the overall view of your entire car. It was tough to choose the correct rim or body part without being able to zoom out, rotate around your car, to get the entire overall feel. Not until after you made the purchase. It was just stupid gameplay like this that ruined all the newer NFS games.

I'm not sure how the NFS games were like in the past few years. I played every one from NFSU2 to Undercover. After Undercover, I decided to stop supporting and playing the NFS games.

I want to look forward to this game, but I also recall how awesome those NFS trailers used to be, how they would look like epic 3D car racing movies, only to see the actual game flop.
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Old 06-23-2015, 08:33 PM   #29
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Quote:
Originally Posted by Yodamaster View Post
I'm not talking about simulation vs. arcade, I'm talking about the driving feel in general. The driving feel in NFS:U2 was almost perfect, every game since has made the cars feel incredibly heavy and prone to drifting. Let's not forget NFS:MW where barely touching the gas ended up in a cloud of smoke. NFS:PS and NFS:S were the worst offenders to date, you might as well have been driving a brick.

They've tried time and time gain to push towards arca-simu and it hasn't worked, the physics feel clunky and hard to control for no reason. I'm all for turning back the clock to 100% arcade physics.

I really want to enjoy the game's customization aspect, but I'd like to enjoy the driving too. Post MW was forgettable.
Need for Speed High Stakes also had some of the best car physics I could remember. Heavy, but at the same time just loose enough that you weren't driving a brick. That, and it was an overall fun game to play.
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Old 06-24-2015, 09:17 PM   #30
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man back then i thought spinners on my civic were kool, also with a shit load a stickers too

man miss my POS surrey ride from the game
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I went up to a cute chick and asked her if she'd let me take a photo of her for $30 she slapped me, she said to me that "I AIN'T A WHORE!"

But other than that I have seen every car on display in DTP just by cruising about in Richmond, thank you very much for collecting them together and get someone to sing a cover for "fuck you".

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wtf man? what the hell kind of women do you go for? spca is for animals not dates...
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Old 06-24-2015, 09:24 PM   #31
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man back then i thought spinners on my civic were kool, also with a shit load a stickers too

man miss my POS surrey ride from the game
We all had that phase lol

Spinners, wing, neon, lambo doors, everything
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Old 06-24-2015, 10:44 PM   #32
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Shift I thought was actually pretty decent, but Shift 2 Unleashed became the cars became realllly floaty and there seems to be a stupid input lag that made it unplayable.

I disagree that they try to go arcade sim, look at the hot pursuit released few years back, that's about as arcade as a racing game can go.
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Old 08-06-2015, 06:47 PM   #33
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New trailer. Reveals the 5 legends (and I'm surprised at Yakuza Lambo guy and Risky Devil), and the NFS:MW E46 as pre-order DLC!
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Old 08-06-2015, 08:59 PM   #34
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Ah yes, a hobo with lots of Porsches, a bad rally driver, a gang member that fucks up Lamborghinis, a bunch of guys who drift in traffic, and a guy that puts wide body kits and window banners on things.

Truly these are the icons of our hobby.


Drop all of the hipster white people trying to impress some Japanese dude and the bro dawg shit, and there might still be hope. EA has always been terrible at story telling.
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