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Does anyone still do the Daily Hard Missions? I find myself skipping them altogether now. I log in to do Daily Challenging Missions, and maybe run Lincoln Tunnel Challenging if I needed more credits / high-end drops.
Hard Missions don't really reward you enough, even if they can be completed in like 10 minutes.
The only problem I have found so far is that finding a matchmaking pub party is surprisingly difficult. After the LONG loading screen, I find I get kicked instantly from half the games. So I have to suffer through multiple long loading screens before finding a group.
If anyone ever sees me on, and wants to run Challenge Missions together (not just dailies), I am always down for that! Just message me and I'll group with you. I'm not BORED of the game, but I feel like there is nothing much to do aside from running challenge missions now, and would love to play with RS members instead of having to find multiple pub groups.
Yup, game gets pretty boring pretty fast at that point. Lots of Rogues now but even that gets lame.
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The world ain't all sunshine and rainbows. It's a very mean and nasty place... and I donīt care how tough you are, it will beat you to your knees and keep you there permanently, if you let it. You, me or nobody, is gonna hit as hard as life. But ain't about how hard you hit... It's about how hard you can get hit, and keep moving forward... how much you can take, and keep moving forward. Thatīs how winning is done. Now, if you know what you worth, go out and get what you worth. - Rocky Balboa
Put on nearly 10 levels in two days LOL. Went from 11-19 grinding out the mid-game, and getting lucky with a blue L86 with Brutal. It becomes a monster when stacked with the suppression headshot damage increase perk if you get a 2nd floor cover advantage.
FINALLY got my last piece of High End gears (Gloves).
Replaced my crit/critdmg/assault rifle purple gloves with a ilvl30 highend crit/critdmg/elitedmg.
DPS actually dropped by 3k overall, but only 440 damage less per bullet. But have more crit rate, crit damage, and will do more damage to most end game content from elite bonus, and increased armor!
Now I gotta hunt for better weapon mods.
Currently sitting around 140k-145k dps depending on which magazine I run with, 63k hp, 63% armor. Still feel pretty weak compared to some people though, not sure how they are pushing much more stats than me >:[
I'm at about 180k DPS, 90k HP, 61% armor and 17k skillpower or something. I'm trying to reduce my firearms and get more skillpower. For PVE, I can swap out HP for more firearms.
Solo, sniping for 250k headshots and my MP5 dumps 60x bullets that crit for 50k each.
Gonna try to roll a Black Market AK maybe. Is Balanced available on assault rifles? Brutal, deadly and balanced would be amazing on an AK.
I'm at about 180k DPS, 90k HP, 61% armor and 17k skillpower or something. I'm trying to reduce my firearms and get more skillpower. For PVE, I can swap out HP for more firearms.
Solo, sniping for 250k headshots and my MP5 dumps 60x bullets that crit for 50k each.
Gonna try to roll a Black Market AK maybe. Is Balanced available on assault rifles? Brutal, deadly and balanced would be amazing on an AK.
I crafted 10 of those Aks yesterday and they were all garbage lol
Your stats are pretty solid man.
Just started using smart cover for PVE and man its fucken awesome. especially when someone else puts pulse on for more critical chance/damage
WTF...you guys have crazy stats. I'm 30/45 with all yellow gear and guns, but my DPS is just 80k (2100 Firearms), 58k health (1900 stamina), and 2000 electronics.
In the DZ rogues take me out so fast, and if I get the chance it takes me 3-5 seconds of SMG mag dump to kill a rogue.
Anyone know what the best abilities are for DZ rogue defense? I'm currently using Survivor Link, the instant heal, and Pulse.
There really isn't much you can do for anti-rogue. Survivor Link and heals help. But the PVP system in this game is so messed up, no one uses cover, they just run at you and shoot.
Its basically whoever has better gear, and whoever attacks first wins. Survivor link and heals is good for when you get shot in the back and you react fast enough to buff up and run away xD
The Cover type skills don't help, because if you try to use cover, you'll get rushed and swarmed by 4 rogues. Only thing you can really do is keep running and dodge rolling side to side. It looks so silly and dumb, but yeah :P
I decided to "inflate" my stats, because thats the only way I can see how people get so much dps. I threw on a low accuracy rolled grip, and my dps shot up to 150k from 145k. If I throw on a higher rolled one, or more accuracy mods, I can see my dps going to 170k easily without changing firearms on my AK. If I roll a vector, my dps will also be a bit higher... but I really don't want to use Vectors >:[
Anyone know what the best abilities are for DZ rogue defense? I'm currently using Survivor Link, the instant heal, and Pulse.
I use the same for DZ.
high DPS dosent mean its the best btw
you can buy those mod blueprints from the base upstairs which will give you 120-140 firearms/stamina/electronics and attach it to your gear to help boost up your stats
My stats are somewhere like 2500/3200/1500 with all my mods as stam with either crit chance or armor. I replaced my firearms gloves with electronic ones recently. In PVE, I swap all the stam mods to firearms (although I should do it with electronics maybe).
DPS isn't important. It inflates wildly with accuracy. What you want to look as is your per bullet damage, RPM, and clip size.
For survivability, you want armor for sure. Maxing out at 65% instantly makes your health pool "bigger".
If I'm taking 65% reduced damage, that means my actual health is closer to 250k HP.
Also, exotic damage reduction is important for taking fire + incendiary/explosive bullets.
Thanks guys. I never asked this either: what gun stats are important for which gun classes? Eg: on an SMG, what are the mod stats I want aside from crits?
On DMRs, SMGs, ARs, and LMGs I've prioritized horizontal stability and then stability. Less priority on accuracy and optimal range, and I never use initial bullet stability or hip fire accuracy.
Well patch 1.1 might be a game breaker for me. The changes to crafting just ruined this game and made it a brutal grind . It now separates the high end players who are maxed and the low and middle level players. I should have taken advantage of the exploits more
For anyone still confused by this change:
PREVIOUSLY: 1 HE item = 8 HE mats = 40 Blue mats = 200 Green
Mats NOW: 1 HE item = 10 HE mats = 150 Blue mats = 1500 Green mats.
Unless the drop rates are INCREDIBLY improved (something that I find VERY doubtful), it'll make crafting a ridiculous grind
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Last edited by Tegra_Devil; 04-05-2016 at 04:10 PM.