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Mixed Reality so Google Glass and Microsoft HoloLens are still pre-dominately in enterprise due to cost while the widest AR adoption so far has been Pokemon GO and Snapchat MS has released the reference design of an affordable hololens platform to 3rd party companies kinda like how video cards are shipped https://static.trueachievements.com/...ges/070649.jpg that platform is to integrated AR and VR but it seems initially the first wave will be VR but without the need for external sensors (since it has hololens' inside-out trackers)...i got to try one in-person and they're the evolution to the Vive, more affordable and can run on low-end systems with integrated graphics/old GPUs. Surprisingly comfortable and the potential imo is greater than the oculus/HTC found an in-depth video from a developer on its strengths & limitations launching next month 300 USD+ with SteamVR support incoming and i'm sure inevitable support for the XBOX One X as well will this help head-mounted displays proliferate or just another dud stuck in tech demos? |
dev preview now on Steam Windows Mixed Reality SteamVR preview on Steam Samsung releasing one with 1600p OLED, 110 FoV, IPD hardware adjustments and AKG headphones https://www.microsoft.com/en-us/stor...1r774pdkk/f5mr |
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