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Vancouver Off-Topic / Current Events The off-topic forum for Vancouver, funnies, non-auto centered discussions, WORK SAFE. While the rules are more relaxed here, there are still rules. Please refer to sticky thread in this forum.

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Old 11-03-2011, 07:16 AM   #26
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how many years of experience in operating a plane in order to perform such maneuver?
none. you don't get to practice crashing lol!
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Old 11-03-2011, 08:29 AM   #27
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none. you don't get to practice crashing lol!
That's what flight simulators are for - anything from MS Flight Simulator to the super expensive ones used by industry!
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Old 11-03-2011, 09:00 AM   #28
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Would have been more cool of a video if we could have seen the plane do the actual landing, rather than it sliding to a halt.

None the less, a great story, and great piloting skills.
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Old 11-03-2011, 08:21 PM   #29
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i mean like... the plane gotta be 100% aligned with the runway .. and why doesn't it tip to the side?
Engines held it up
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That Jetblue airplane was an A320-200. Nose gear did come down and lock, it just failed to rotate the wheel assembly into the proper position.

The B767 isn't a very high tech aircraft. It's more of a hybrid when it comes to computer and mechanical systems. This is in comparison to an aircraft such as the B777 which has computers controlling everything (even the toilets). A lot of the boxes in the B767 are used to monitor sensors. Only a few systems do have computers, such as auto flight, warning electronics, flight controls, engines (depending on model and variants used) to name a few...
Sorry, you're right I forgot that's what happened. The point I was trying to make is that "typically" it's not too hard to pull off assuming there aren't any other situational factors.

And to me it's a computer. My dream is a cub style plane, i'll be happy flying caravans for the rest of my life. No interest in sitting in a char and monitoring systems. If i'm getting paid to fly, I wanna, well, fly the fucking thing

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You cannot maintain directional control once you've touched down nor reverse thrust due to the engine is almost immediately shutdown upon touch down to reduce the likelihood of a fire. In addition, the strobe lights are turned off upon touchdown.
True on the engines, forgot that minor detail haha. You can maintain directional control with the rudder... Atleast the last time I landed I used it to stay straight...

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That's what flight simulators are for - anything from MS Flight Simulator to the super expensive ones used by industry!
Flight simulators are not for learning how to land an airplane.
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Old 11-03-2011, 09:02 PM   #30
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Flight simulators are not for learning how to land an airplane.
Huh? Can you not practice landing a plane using a flight simulator?

Regardless, I was joking that on a flight simulator, you could crash repeatedly and not cause any real damage.
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Old 11-03-2011, 09:11 PM   #31
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Huh? Can you not practice landing a plane using a flight simulator?
Sure but it's nothing at all like a real plane haha.
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Old 11-03-2011, 09:54 PM   #32
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True on the engines, forgot that minor detail haha. You can maintain directional control with the rudder... Atleast the last time I landed I used it to stay straight...



Flight simulators are not for learning how to land an airplane.

Yes all my landings use rudder control and all aspect of my flight as well but there's a significant difference in the situation when landing with no gear and with gear.

When the 767 landed, the momentum and friction will most definitely overcome the rudder authority. I don't believe the forces from the rudder due to the airflow is significant enough to move the aircraft. As a result, the approach better be damn straight because there's practically no directional control once landed.


And simulators are for learning to land a plane... pilots were required to go on sims to do the approach and land in kaitak with all sorts of conditions.

Those things are able to certify pilots on commercial aircrafts. pretty darn close to the actual thing if you ask me.
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Old 11-03-2011, 10:03 PM   #33
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When the 767 landed, the momentum and friction will most definitely overcome the rudder authority. I don't believe the forces from the rudder due to the airflow is significant enough to move the aircraft. As a result, the approach better be damn straight because there's practically no directional control once landed.
And simulators are for learning to land a plane... pilots were required to go on sims to do the approach and land in kaitak with all sorts of conditions.

Those things are able to certify pilots on commercial aircrafts. pretty darn close to the actual thing if you ask me.
There, that's better.

If you say so but I have to dissagree. Not that i've been in any of the worlds most advanced sims. In my limited experiene they're still nothing compared to the real thing. Even the DND sims were fubar'd.
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Old 11-03-2011, 10:16 PM   #34
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wow. that's one smooth landing. pilot deserves a promotion and a raise.
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Old 11-04-2011, 04:45 PM   #35
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Not that i've been in any of the worlds most advanced sims. In my limited experiene they're still nothing compared to the real thing. Even the DND sims were fubar'd.
I've flown Air Canada's A330 sim at YVR. I can't comment on the actual flight characteristics (having never flown a real 330), but the motions felt damn real. I've spent a number of hours in SLA's DA42 sim too; it's just like flying in MSFS with a full cockpit. Good for procedures/IFR practice, but not hands-on flying.
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Old 11-05-2011, 09:52 AM   #36
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I've flown Air Canada's A330 sim at YVR. I can't comment on the actual flight characteristics (having never flown a real 330), but the motions felt damn real. I've spent a number of hours in SLA's DA42 sim too; it's just like flying in MSFS with a full cockpit. Good for procedures/IFR practice, but not hands-on flying.
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Old 11-05-2011, 10:50 AM   #37
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I've flown Air Canada's A330 sim at YVR. I can't comment on the actual flight characteristics (having never flown a real 330), but the motions felt damn real. I've spent a number of hours in SLA's DA42 sim too; it's just like flying in MSFS with a full cockpit. Good for procedures/IFR practice, but not hands-on flying.
Did you have full motion on for the sim? I've talked to guys at work that have used the sim for ground run up training (maintenance), and the thing feels pretty real even without the motion being turned on.
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Old 11-05-2011, 03:59 PM   #38
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Did you have full motion on for the sim? I've talked to guys at work that have used the sim for ground run up training (maintenance), and the thing feels pretty real even without the motion being turned on.
Yeah, it was amazing. Hurtling down the runway on take-off and I was actually pressed into my seat. Abrupt attitude changes in the air and I felt my weight shifting about in my seat. On landing, I felt the little bumps of the runway lights as they passed under my wheels. I flew it at "night" so it even looked pretty damn real. (Not much to see haha.)
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Old 11-05-2011, 11:09 PM   #39
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Yea, get into any Level D sim or anything that a large airline would use for training, and tell me that it isn't almost spot on for feeling compared to real world.
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Old 11-07-2011, 02:40 PM   #40
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Onboard footage of landing and evac.
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