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Gran Turismo 6 More :fuckyea: Available end of 2013 for PS3 New physics model 1200 cars 33 locations 71 layouts New course editor More add on parts new track DLC every month :fuckyea: |
Why wouldn't Sony release it for the upcoming PS4? That game alone would be an incentive for many to get the new console... |
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I think they got a new lighting engine :alonehappy: I really hope those 1200 cars aren't just ported from GT5's 1100 cars...Also hope there aren't 34 R34s again. |
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Trailer out now! If it follows the form of gt5 it should be released by january 2021. Cant wait. I'll be 35. |
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Pre order now! Bastards take forever to launch GT5, then within a short period of time they release a sequel. Fortunately because of the delayed launch of GT5 I've discovered the beauty of Forza. Hopefully they improve the bloody sound effects. |
Someone gave me a copy of GT5 for my birthday, but it hasn't been opened because I don't have a PS3. Didn't bother getting one cause I found Forza 4... |
They make 2 grand turismos for every PS , this is ps3's second one. |
disappointed they are gonna stick to the embarrassing standard models from 8 years ago.. I can see why they wanna stick to the 2 games on 1 console gen but GT5 was memory starved as it is (evident by the blocky tire smoke) Posted via RS Mobile |
I've been playing GT since the original came out for the first Playstation....it's what got me into cars and automotive tuning to begin with. That said the franchise has lost some of its luster imo due to the lack of innovation. It's not to say that GT isn't a great game, but when you first played GT what set it apart was the fact that no other console game offered REAL cars with a REAL physics engine. Sure you have R34s and NSX's in other games but they were pos arcade style racers. I remember a car guy (who is actually a full time competition drifter now) showed me how much of a difference suspension tuning made to the way cars handled in-game. It was easy to dump of bunch of money into your car and make a lot of hp, put the "best" suspension, tires el al. The real benifit came when you started adjusting bound and rebound, camber and toe, brake bias and such. You could tame a car that suffered from snap over-steer. You could reduce if not eliminate understeer. When you delved into these finite aspect you truly realized what an amazing game it was. And it evolved...two was great...you could hear those blow off valves kick and the graphic improvements were very noticable. Trust me when I say I love and respect GT but the game hasn't really done anything "special" in a long time...and this is coming from a nutter who used to compete in tournaments and has gold in every single license test and race since GT1. It's easy to complain about the problem, but what one must offer is a solution. How can GT be innovative and reinvent itself? Why not offer proper ecu tuning? Take it to the next level where one can control timing and air:fuel ratios? Where one must tune their car properly for the type of race. Imagine being able to datalog and see knock, timing, boost and AFRs. Being able to adjust parameters and see your car make more/less power based on your tuning. And not some shitty "NFS Underground" style tuning model where you just move one thing up and the other goes down as a result....something that simulates real life engine dynamics to a respectable degree. It could be as simple as "Set AFR" "Set Timing Range" "Set Boost" and you get some kind of feedback through datalogging or a Virtual Dyno. It could be as complex as obtaining the licensing from a proper Engine Management System like Motec, AEM, Link etc who would like to have a "simulated" version of their product in a game (great marketing strategy) that gamers can remap their various 2D and 3D fuel, timing and boost tables. In this sense, just because everyone buys the best parts doesn't mean they'll make the same hp. In like manner, just because you make a ton of power doesn't mean your engine will last....this will force players to really appreciate the time it takes in tuning an engine. So you're doing a drag race and EGT's aren't as critical because it's only for a few second...but it sure will be for a long circuit with lots of laps and of course and endurance race. Shit...maybe you run your engine leaner just to save gas and therefore a few extra pit stops on your competition. How about making sure you have a fat and responsive torque curve for rally and drifting....the list goes on. What about being able to select your octane gas which coincides with how you tune your vehicle? What about offering real tuning aerodynamic parts for common cars like the evo, sti, s2k, gt-r etc: Varis, Voltex, Chargespeed, Cwest etc Being able to select actual tires diameters, widths and profiles which influence the handling characteristics There's sooooooooo much more they could do rather than adding more cars, more tracks and better graphics. Improve the FOUNDATION instead of adding more content. This is what made car guys become gamers and gamers become car guys in the first place! Likewise what I'm saying doesn't have to be done in one foul swoop. It could be incrementally assimilated into the franchise and see how users feel. You could even introduce it based on experience or user level: novice, intermediate, advanced, simulation et al. so users unfamiliar or uninterested with such things don't have to delve into it until they choose to. |
PS3's hardware is so dated....gonna be dissapointing i think. |
I really hope they offer a 'free roam' mode like horizon but more realistic, also I hope they get a proper damage model Posted via RS Mobile |
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Seeing as they *premiumized* the alpine a110, contach, and also said that there will be cars added in every month as DLC and a car trading system similar to Forza's. Kaz also noted that there are going to be more customizations than ever on each car. Whether that is exterior mods or mechanical, we probably dong know yet. He did note that almost all cars haver customizable rims... Posted via RS Mobile |
Alrite all news has been complied now let's get onto writing a wishlist everybody. Mine consists of -Monthly racing lobbies that have set a set pp and tire combo like in GT5P -Easy to navigate menu -Multiplayer races with Ai both offline and online -Better sound This is all I could think of so far. Lets see what everyone else wants for the next GT |
Ill believe it when it's in my ps3 installing. Announced and released within a year? :fuckthatshit: Posted via RS Mobile |
lol everyone, jokes aside about the how they're going to delay the game again, dunt you all think Kaz thought this over pretty hard? I'm pretty sure when GT5 got delayed and stuff everyone and their cousin heard about it and now thinks that gran turismo is the real delaying simulator. Now that we know that it's being released on the PS3 I'm almost certain that Kaz will release the game on the set date. His companies reputation is on the line and I really don't think he wants to disappoint anymore than he needs to. One more thing I though I'd want to add to my list -Rival battles (anyone who has ever played MT knows wat I'm talking about :whistle:) -A point A to point B mountain / touge race would be nice to have in the map creator. I'm not sure if anyone else remembers, but when they first announced the custom map creator in GT5 there were pictures of a point to point map, so hopefully they will follow through and make it possible. edit: found a picture of it http://gamer.blorge.com/wp-content/u...11/image33.png |
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So much more fun. Sure the premium cars and tracks look better on GT5. But fun factor Forza hands down wins it for me. I would've loved GT5 if it came out near the launch of PS3. But for the amount of hype and wait I was SEVERELY let down after having so much fun with Forza. Gameplay, sound effects and lack of mods killed it for me for GT5. Played 2 hours and couldn't get back into it. 5+ years wait to get a game inferior then it's competitors. |
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When they boasted having 1100+ cars, I was excited. Upon looking through the car list after release, I was so disappointed seeing this. Posted via RS Mobile |
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Also, what I like, is that it's available for PS3. I was on the fence on whether to purchase a racing wheel (I'm sure most will be compatible with PS4) so this is good news. |
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Kazunori Yamauchi on Gran Turismo 6 Standard/Premium Cars, DLC, PlayStation 4, & More very sad indeed....most players would rather see 300-400 premium cars than a bunch of PS2 era models...it's like 8 years later and they still can't fully develop a truly HD Gran Turismo game damage model is staying the same...no mention of car sound being overhauled which is very much needed for a game to feel like it's actually made in this generation. |
How many of you played GT5 with a wheel? I think one of the reasons why I gave up on GT5 was because I couldn't get faster lap times on the controller anymore. =\ |
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