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quasi 08-16-2010 04:56 PM

Quote:

Originally Posted by JKam (Post 7069850)
as a terran player, I hate baneling busts. If I don't have an army when that happens its gg for me.

Reaper rushes are a waste of time for me. I'm too busy trying to micro them when I should be doing stuff in my base.

Same, I almost never bother with them. I was trying different things but recently I've went back to what I used in beta and thats 3-4 rax with reactors and pump out marines 6-8 at a time. I can usually kill them before they tech to far and the verstillity of being able to hit air and ground means it doesn't matter if they have Void Rays or Mutas.

The problem obviously comes if my early attacks are stuffed and they tech up to much, I'm screwed.

kchan 08-16-2010 05:16 PM

Quote:

Originally Posted by Gt-R R34 (Post 7069788)
Has anyone beaten 3v3 VH?

I'm having a rough time, we win when it's ZZX but never anything with just either Terrans or Protoss.

I play protoss, any players here with recommendations?

i have the achievement for 1v2 insane, 1v3/4 vh, 3v3/4v4 insane (all race)

the key is for the 3v3 and 4v4 insane is just rush them

for protoss you pretty much pylon, forge, cannon spam
zerg you do 6pool, then send in 2 drones to build crawler right beside the minerals (make sure the room is small enough so only 1 drone can attack while it builds)
terran build barracks (x2) before their ramp and slowly expand bunkers in

on maps where the pc are all clumped up together, by the time you rush them your pc allies will be rushing in, and its pretty much gg at that point
if not, then alteast you took out 1 pc then u just expand and help your 3 allies takeout the remaining 3 insane

G 08-16-2010 05:32 PM

Quote:

Originally Posted by orange7 (Post 7069972)
nice.. this would be useful.

i should start practicing with this.

btw, does anyone know if this would also work on toss players who blocked their front ramp?

Baneling would work on a toss player who blocked their front ramp.

For Protoss they usually block with pylon, gateway, zealots. so you can definitely destroy the pylon or zealot block and rush in.

mkchoi0801 08-16-2010 05:46 PM

Quote:

Originally Posted by AhXian (Post 7069931)
at diamond no terran player block with supply depo...
they block with rax and a fast factory for helion harrass... which forces you do make units instead of drones, while the terran expands himself...

if you guys are interested in why ZvT is so imbalance right now heres a good summary and quote from many high rank gamers: http://us.battle.net/sc2/en/forum/to...5111759?page=1

This is definitely not true. Many diamond terrans still block their ramp with 2 depots and their first barracks.

edit: I didn't see that this was specifically for TvZ, which in case, terrans may block their ramp with racks and factory, my bad.

Also about baneling busting toss players. I go 1 gate starport everygame to void harrass, any build that doesn't go quick muta or hydra will be stomped. I think many other tosses do this as well.

turbomelon 08-16-2010 07:22 PM

regarding terran imba

The stats shown at the bottom of this page seem to indicate otherwise.

http://sc2ranks.com/stats/all/1/all

ForbiddenX 08-16-2010 08:08 PM

Actually, 1 more spot for the tourney please! If anyones interested please let me know. I've updated the spreadsheet.

Hmm I realized these tournaments only work with 2^x number of people haha. I'll try and make a way for it to work!

Figured it out, it takes more rounds but I think it should work haha

AhXian 08-17-2010 12:24 AM

the stats won't show the imbalance because this imba is only really appearant at high lvl(600+ diamond). even i can maintain a 50%+ win ratio when i get matched up vs a low diamond terran who doesn't really know how to abuse the race.
heres the latest top 200 for NA server: http://us.battle.net/sc2/en/blog/572266
theres about 40 zergs, and 90 terrans. and pretty much all the top zerg player have voiced their concern over the imba issue and also keep in mind that some of the zerg have alrdy switched to terran as well.

similiar situlation in korea: http://www.teamliquid.net/forum/view...opic_id=144731

ps: blizzard have comment on this issue on the offical forum basically what they said is "We're aware of the concerns."

shawn79 08-17-2010 01:54 AM

can someone confirm if the zergling rush and warp time are bugged? i cant seem to get them with my build under those times?

zergling rush:
7pool
6 ovie
queen
zergling
lava,
zerling
zergling
kill drones for food supply

warp time:
8pylon
8gateway
8ass
2x probes
9cyc core
9 council

time 4min 23 sec :confused:

shawn79 08-17-2010 02:01 AM

its morphing time (build lair in 285sec) i got 4min 6 sec
drone
8pool
extractor
lair upgrade

turbomelon 08-17-2010 09:44 AM

Quote:

Originally Posted by AhXian (Post 7070487)
the stats won't show the imbalance because this imba is only really appearant at high lvl(600+ diamond). even i can maintain a 50%+ win ratio when i get matched up vs a low diamond terran who doesn't really know how to abuse the race.
heres the latest top 200 for NA server: http://us.battle.net/sc2/en/blog/572266
theres about 40 zergs, and 90 terrans. and pretty much all the top zerg player have voiced their concern over the imba issue and also keep in mind that some of the zerg have alrdy switched to terran as well.

similiar situlation in korea: http://www.teamliquid.net/forum/view...opic_id=144731

ps: blizzard have comment on this issue on the offical forum basically what they said is "We're aware of the concerns."

It is possible that there are just more people playing terran. The top 3 on your us rankings have one of each, and globally the top points come from a random player then two terrans followed by P and Z. Terran's t1 units may be good but its akin to Sagat in the first few months of SF4. Terran has a lot of options but they're not exactly OP to the point where they're dominating everything up and down.

mb_ 08-17-2010 09:48 AM

what's your guys' typical build order (terran)?

kchan 08-17-2010 11:56 AM

Quote:

Originally Posted by shawn79 (Post 7070557)
can someone confirm if the zergling rush and warp time are bugged? i cant seem to get them with my build under those times?

zergling rush:
7pool
6 ovie
queen
zergling
lava,
zerling
zergling
kill drones for food supply

warp time:
8pylon
8gateway
8ass
2x probes
9cyc core
9 council

time 4min 23 sec :confused:

zergling achieve use 6pool, build 1 overlord as well no need for queen

warp a zealot = bad wording, just 2 gateway after 9pylon and save chronoboost for zealot (just build them, dont have to warp)

you guys can add me on sc2 and i can help you with achieves because i've done most of the achieves already
user: keinz // 520
or email (pm me)

shawn79 08-17-2010 03:07 PM

warp time is warp a council in 275seconds

shawn79 08-17-2010 03:09 PM

Quote:

Originally Posted by xclusive (Post 7070782)
what's your guys' typical build order (terran)?

9depot
11barrack
12barrack
13refinary
15 cc upgrade
15 barrack
21 depot
22refinary
22 lab lab reactor
depot
depot
tank reserach
factory
.
.
.
.
.

AhXian 08-17-2010 03:55 PM

Quote:

Originally Posted by turbomelon (Post 7070776)
It is possible that there are just more people playing terran. The top 3 on your us rankings have one of each, and globally the top points come from a random player then two terrans followed by P and Z. Terran's t1 units may be good but its akin to Sagat in the first few months of SF4. Terran has a lot of options but they're not exactly OP to the point where they're dominating everything up and down.

looking at the global top 20 points, theres only 1 zerg....
i don't count dayvie, because his david kim, he works for blizzard's balance team so he is forced to play random.

in top 100, most of the EU zergs have switched to terran
and as for the korean zergs.. you can read about it here:
http://us.battle.net/sc2/en/forum/to...4942110?page=7
4th post from the bottom up

i guess the problem with ZvT isn't about terran being OP, rather zerg is UP.
like you said... terran has so much options... while zerg has been nerfed in almost every patch in the beta.
i played zerg in the beta and theres a reason why i don't play zerg now

Quote:

Zerg players got early roaches with burrow to sneak in and do heavy damage - burrowing to regen and popping up to attack. Roach burrowed movement speed was nerfed, regen heavily nerfed, armor nerfed. So that's not viable anymore. Remember battlereport 2 with the zerg in the Terran mineral line? No longer possible.

Infestors would engage and turn the tide of the battle with choice NPs. It was sometimes smart to build a bunch of infestors and NP a LOT of units to just chase away the rest of the opponent's units. Then NP was made 15 second duration and this was now completely unviable.

Zerg would sometimes surprise opponents with a nydus, but nydus got an extra 10 seconds to the build time.

Zerg loves to expand creep everywhere. Some folks started using overlord creep to help spread creep tumors faster, so the timer to create a new creep tumor was increased to make this impossible.

Zerg came up with a pretty creative strat where he moves forward with a bunch of queens to assist in battle - or cancelling a hatch to leave some creep, laying a tumor there, and putting spine crawlers outside the opponent's base. In response, Queens' movement speed was made absolute garbage off creep so this was no longer doable.

It takes the longest and most investment for Zerg to get drops, so anything you do to prepare for it vs T or P you don't need to do as well to prepare against Z.

Mutalisk harass was popular, especially with a corruptor to lock down static D, but then T got thor + missile turret buffs and P got phoenix buffs. Corruptor had its ability removed.

My point is that Zerg HAS been trying to do creative play, we've been trying it since day one - it's not like all the zerg players are idiots. We just never had many options to begin with, and the options we've had have been plucked from our hands while nobody else has lost a single harass/attack option. It's not hard to feel neglected.
also, sagat is OP in sf4, dats why he got hit by the nerf hammer in ssf4, even mago switched to fei long.

turbomelon 08-17-2010 04:02 PM

I agree zerg does seem pretty underpowered against terran. My brother plays zerg and the only way he beats me is by getting map control and taking advantage of the low mobility of most of terran mech. Zerg just doesn't have many viable strats anymore. Pretty much the main counter to terran mech is brood lords and that's about it. Hopefully later patches will remedy that.

KuSouL 08-17-2010 05:23 PM

can someone help me with the last mission = = getting so frustrated haha

trying to get the last achievement ~ beat it on hard and use the artifact only once ... they are mostly mutas and broods

the closest i got was actually ... killing kerrigan for the last time but the game goes on for i guess another 10 - 20 seconds and that's when i lose ...

i save my artifact till the very end until kerrigan comes out the last time and i use it so i can focus fire on kerrigan ... but in the 15 second fight with her the zerg mass so fast and destroy the artifact AFTER i kill kerrigan

i keep loading this file cause i really dont wanna start over but it's just not working ... anyone got any strategies

mb_ 08-17-2010 06:16 PM

Quote:

Originally Posted by shawn79 (Post 7071127)
9depot
11barrack
12barrack
13refinary
15 cc upgrade
15 barrack
21 depot
22refinary
22 lab lab reactor
depot
depot
tank reserach
factory
.
.
.
.
.

I follow that build order but when we get rushed early on I fuck it up really bad.. FML

ForbiddenX 08-17-2010 06:34 PM

doesn't walling and then using marines to kill em work to hold it off?

Kaolinite 08-17-2010 06:36 PM

^ walling off would work but then it only takes 4 banelings to take out 1 supply depot.
i dont think the baneling bust is very good at all against toss. block off your ramp with a get and cyber core and get out your sentry and stalker out as fast as possible to counter it. the build i go is

9pylon
12 gate
15 gas
15 core
16 gate


baneling bust build i do
12 gas
13 pool
that way when ur pool is done u can make 6 lings and build a baneling nest. or get metabolic boost and a queen out.

mb_ 08-17-2010 06:45 PM

Quote:

Originally Posted by ForbiddenX (Post 7071316)
doesn't walling and then using marines to kill em work to hold it off?

Yeah it usually does but theres a couple of maps that doesn't have a ramp to/from your base and I play 4v4 most of the time

shawn79 08-17-2010 08:16 PM

Quote:

Originally Posted by xclusive (Post 7071304)
I follow that build order but when we get rushed early on I fuck it up really bad.. FML

its the position u build them, its very important

Kaolinite 08-17-2010 08:20 PM

to whoever is making the tourny i may have to drop out because i broke my leg on saturday and just got discharged from VGH this afternoon. but ill see how i feel.

impactX 08-17-2010 08:55 PM

^so now you should go home and play SC2.

Kaolinite 08-17-2010 10:06 PM

haha thats what im trying to do but the pain makes it hard to play and the T3 makes me too high


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