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Posted via RS Mobile |
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They took off DRM and fees for used games. Let the battle begin. |
Still $100 more for a weaker console. |
Here's the official press release: Your Feedback Matters ? Update on Xbox One There's certain things that I welcome like the new lack of region locking but I think it's complete bullshit. If there's no DRM, the console game industry is going to continue to deteriorate. Look at the studio closures left right and center. Enjoy your mobile and PC games because at this rate, that's all thats going to be left. Quote:
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Surprised they caved so easily lol I guess the people who bitch online that never end up changing anything actually changed something. Posted via RS Mobile |
I'm surprised they caved this easily as well. However, what I didn't understand was how if they went the Steam route by DRM and whatnot, how were prices going to drop? With my PS Plus account, I can still get tons of games of dirt cheap and even free. Sure, they're not the newest games on the block, but I'm okay with waiting a few months for a decent price drop. The only way they could have introduced cheap games on launch days was if Playstation followed a similar plan, which they clearly had no intentions of doing. That said, the only one real qualm I had with the XBone (which was the 24hr roll call) has been nixed. Might actually be able to buy and use one now. :fullofwin: |
I'm pretty surprised too. But good for microsoft for listening to their customers and making that change. Makes the console war a little bit more interesting. I'd assume it would drop just the same as how Steam does it. I don't see why publishers wouldn't want to lower their prices and have more initial sales vs used sales. The publisher will get all the money instead of only the initial purchase. PC games are usually $10 cheaper anyways and they come from the same publisher. |
I think I would have liked to have seen how the console war would have gone had Microsoft left all their plans intact. Would show if gamers were willing to handle all the "quirks" of the One or if they would have simply avoided it. Honestly, I still feel it would have sold well even with all those restrictions in place. People just love to bitch about things on the Internet and then completely forget about them as soon as they see something shiny. |
Perhaps they announced it this early hoping the consumer will forget by the time it's closer to the launch date. Cover this mess up with launch titles and bundles. |
the fact still remains the always-on Kinect with the Xbox One is still kind of a bummer. no banging your girlfriend on the couch,guys...srsly....some Microsoft nerd will be :jerkit: & looking for large boobies. |
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http://news.xbox.com/2013/06/privacy Quote:
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hmmm...something doesn't smell right with this announcement....that easily? are they gonna rename this console to xbox one eighty? |
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honestly who gives a shit about region locking? It was only ammo for the whiners. It's annoying on the Playstation 1/2 because you'd totally miss out on some great Japanese games. With XBOX, it's not like there's European/Japanese exclusive games. I'm not surprised they caved, if they could offer game prices comparable to amazon/steam/gmg i wouldn't mind DRM at all...but their PR since their launch has been absolutely shit so if they didn't make this drastic change they would've been screwed this holiday. |
IMO they expected Sony to do the exact same or similar. I did too, even before either console was announced. It is pretty much required for publishers to be able to recouperate rising costs of making big games. It was a good idea to change their minds though, for all the negative reaction. It's going to have to change eventually for the hardcore games industry to survive. Expect most games to require online to play anyway, even if it's not a 24 hour check. Also maybe not at first, but I would expect a lot of games to be published online only, with no disc version. They HAVE to do this. Or at the very least, make the online store version $10 cheaper. So much for steam like sales... Now if you want a deal on a game you'll have to buy used. Which is not reall a bad thing, just.... Old fashioned heh.. And it fucks over the publishers fiercely. I guess gamers don't mind studios getting shut down as soon as their game ships, as long as they don't have to connect to the Internet once a day and buy used games |
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and DRM on consoles, I bet the piracy % is negligible compare to PC. Quote:
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Publishers releasing games on iOS, Android, Steam, GOG, are flourishing because they don't have to deal with this problem. It only makes sense that console gaming follows suit. MS wanted to do it now, Sony saw the opportunity to stick it to them... MS had to change back to the old method.. good for customers, bad for the ones making the products... so in the end, bad for customers |
I don't buy used games but I also don't buy more than maybe 6 games a year. This whole revealing has been one big clusterfuck for MS, whoever has been on the marketing side of things should be canned. I'm still shocked they gave in like this, it's like they didn't expect some sort of backlash with the DRM and then when they noticed their was they just said "oh ok never mind we were just fuckin' with ya". The funny part is some of the stuff like sharing your games online between "family" sounded pretty cool, and now that's gone too. They built a console around being online and now just abandoned it, that looks weak. I wonder how the cloud they talked about will work now, will some games be only able to work online, even in single player mode? Posted via RS Mobile |
I don't think it's fair to say that studios lose revenue because of used market. I rarely ever sell my games, so I only buy those that interests me. My buddy is a hardcore gamer. He wouldn't play so many games if it weren't for the used market. A game to me costs 60+tax. But for him, the game costs (60+tax)-(used price). By killing used market, even hardcore gamers would potentially buy less game if price stays the same. IMO, M$ simply fuck'd up its vision of Steam/App store for console. If games were cheaper by going this DRM model (say $40 DRM vs $60 DRM-free), I'm sure many people would be ok. But they can't expect their primary customers to just suck it up while leaving all the benefit to M$ themselves. |
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however, i do see where microsoft wanted to go with the original xbone drm stuff, and i would have liked to see them successfully create some sort of steam thing for consoles, but i think its the retailers that make this impossible due to the fact that if microsoft were to have some sort of crazy steam kind of sale on digital copies of games, then stores like best buy and walmart would get pissed because they would get no sales. |
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I think when companies are willing to be reasonable like that I'm much more willing to give them my money--they acknowledge that not everyone will pay the full $60 price, and that it's unreasonable to charge $60 consistently forever for a product which can be purchased for far less out and about. The XBOne/Steam comparison sort of made sense, and if they had sold it as "We took a look at how awesome Valve was and we thought 'what if we brought that idea to a console--before they bring their console out?'" then they might've had a shot. Now, they just shot themselves in the foot. |
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