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Old 06-18-2013, 06:58 PM   #201
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I personally could care less about exclusives as most of the games I play are multi-platform. I only really care about the comfort of the controller and which console most of the people I play online games own.
In that case PC is the way to go
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Old 06-18-2013, 08:26 PM   #202
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dont' see the big deal.
dev kits are essentially PCs anyways.
even if all 3 consoles are based on AMD hardware these games have probably been in developement for a while so it would make sense to use the fastest GPU available right now to demo it (GTX 780 or Titan)
it's only interesting because it's running win7 instead of win8.



The way I see it, Microsoft and Sony completely switched roles. Sony got cocky coming off the heels of the PS1 & PS2 and made a PS3 a premium product and a loss leader. They made it an entertainment media hub rather than purely focusing on what it should be, a gaming console. Well they fell flat on their face for the first few years and going into next-gen they aren't gonna make that mistake.

Meanwhile MS didn't have the best start with XBox but built upon the XBL to make the 360 the success that it is...not to mention it sported the cheaper price tag and if you wanted media capabilities (HDDVD drive, bigger HDD) it's extra. It gave consumers a choice like how Sony is making the Eye optional. It's almost like they are trying to attempt what Sony did with the PS3 and make the XB1 an entertainment system rather than just a console because they want to also fight the AppleTV/GoogleTV/HTPC/Rasberry Pi etc.



In the end, it should come down to what big exclusives you ultimately want to play.

and get a PC for all the multiplats
I agree with them switching roles this gen. MS definitely seems to be feeling like they can do whatever they want and it's still going to sell, meanwhile Sony is keeping things pretty straightforward and focusing on one aspect. You don't feel the cockiness from Sony this time around, in fact they almost seem like they are trying too hard to be Mr. Nice Guy right now.
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Old 06-18-2013, 08:39 PM   #203
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In that case PC is the way to go
I didn't really make my statement too clear. I base what I get on what the people I play with own. None of them own PCs, so I'm 99% sure I'm going to be going with Xbox.
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Old 06-19-2013, 12:56 PM   #204
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They took off DRM and fees for used games.

Let the battle begin.
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Old 06-19-2013, 01:03 PM   #205
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Still $100 more for a weaker console.
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Old 06-19-2013, 01:06 PM   #206
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Here's the official press release:
Your Feedback Matters ? Update on Xbox One

There's certain things that I welcome like the new lack of region locking but I think it's complete bullshit. If there's no DRM, the console game industry is going to continue to deteriorate. Look at the studio closures left right and center. Enjoy your mobile and PC games because at this rate, that's all thats going to be left.

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Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
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Old 06-19-2013, 01:07 PM   #207
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Still $100 more for a weaker console.
It's so microsoft can spy on you for 100 more!
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Old 06-19-2013, 01:52 PM   #208
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Surprised they caved so easily lol

I guess the people who bitch online that never end up changing anything actually changed something.

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Old 06-19-2013, 02:16 PM   #209
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I'm surprised they caved this easily as well. However, what I didn't understand was how if they went the Steam route by DRM and whatnot, how were prices going to drop? With my PS Plus account, I can still get tons of games of dirt cheap and even free. Sure, they're not the newest games on the block, but I'm okay with waiting a few months for a decent price drop. The only way they could have introduced cheap games on launch days was if Playstation followed a similar plan, which they clearly had no intentions of doing.

That said, the only one real qualm I had with the XBone (which was the 24hr roll call) has been nixed. Might actually be able to buy and use one now.
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Old 06-19-2013, 02:28 PM   #210
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I'm pretty surprised too. But good for microsoft for listening to their customers and making that change. Makes the console war a little bit more interesting.

I'd assume it would drop just the same as how Steam does it. I don't see why publishers wouldn't want to lower their prices and have more initial sales vs used sales. The publisher will get all the money instead of only the initial purchase.

PC games are usually $10 cheaper anyways and they come from the same publisher.
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Old 06-19-2013, 02:36 PM   #211
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I think I would have liked to have seen how the console war would have gone had Microsoft left all their plans intact. Would show if gamers were willing to handle all the "quirks" of the One or if they would have simply avoided it.

Honestly, I still feel it would have sold well even with all those restrictions in place. People just love to bitch about things on the Internet and then completely forget about them as soon as they see something shiny.
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Old 06-19-2013, 02:43 PM   #212
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Perhaps they announced it this early hoping the consumer will forget by the time it's closer to the launch date. Cover this mess up with launch titles and bundles.
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Old 06-19-2013, 02:51 PM   #213
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the fact still remains the always-on Kinect with the Xbox One is still kind of a bummer.
no banging your girlfriend on the couch,guys...srsly....some Microsoft nerd will be & looking for large boobies.
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Old 06-19-2013, 03:23 PM   #214
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the fact still remains the always-on Kinect with the Xbox One is still kind of a bummer.
no banging your girlfriend on the couch,guys...srsly....some Microsoft nerd will be & looking for large boobies.
Xbox has said that this feature can be turned off in the system menu if you like. You would then have to turn on your console with your controller, once the system is on the kinect will be on as well. But when the system is off the kinect will not be "listening" for voice commands.

http://news.xbox.com/2013/06/privacy

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You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.
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Old 06-19-2013, 03:38 PM   #215
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hmmm...something doesn't smell right with this announcement....that easily?

are they gonna rename this console to xbox one eighty?
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Old 06-19-2013, 04:07 PM   #216
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Old 06-19-2013, 05:56 PM   #217
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honestly who gives a shit about region locking? It was only ammo for the whiners.

It's annoying on the Playstation 1/2 because you'd totally miss out on some great Japanese games. With XBOX, it's not like there's European/Japanese exclusive games.

I'm not surprised they caved, if they could offer game prices comparable to amazon/steam/gmg i wouldn't mind DRM at all...but their PR since their launch has been absolutely shit so if they didn't make this drastic change they would've been screwed this holiday.
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Old 06-19-2013, 06:34 PM   #218
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IMO they expected Sony to do the exact same or similar. I did too, even before either console was announced. It is pretty much required for publishers to be able to recouperate rising costs of making big games.

It was a good idea to change their minds though, for all the negative reaction. It's going to have to change eventually for the hardcore games industry to survive. Expect most games to require online to play anyway, even if it's not a 24 hour check. Also maybe not at first, but I would expect a lot of games to be published online only, with no disc version. They HAVE to do this. Or at the very least, make the online store version $10 cheaper.

So much for steam like sales... Now if you want a deal on a game you'll have to buy used. Which is not reall a bad thing, just.... Old fashioned heh.. And it fucks over the publishers fiercely. I guess gamers don't mind studios getting shut down as soon as their game ships, as long as they don't have to connect to the Internet once a day and buy used games
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Old 06-19-2013, 07:59 PM   #219
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If there's no DRM, the console game industry is going to continue to deteriorate. Look at the studio closures left right and center.
yes games are getting expensive to make, yet they are coming out more often and are shipped with more bugs, bullshit on-disc/launch day DLCs, watered down or rehashed content. Most gamers would rather see a few quality releases each year then see a series pumping out a title out EVERY year (ie. CoD/Assassin's Creed). This is why people have been embracing indie titles and crowdsourcing initiatives like kickstarter...they aren't constrained to your typical corporate BS such as being pressured to release a game when it's not finished. Even F2P is favoured as long as there's no pay-to-win situations.

and DRM on consoles, I bet the piracy % is negligible compare to PC.

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if you want a deal on a game you'll have to buy used. Which is not reall a bad thing, just.... Old fashioned heh.. And it fucks over the publishers fiercely. I guess gamers don't mind studios getting shut down as soon as their game ships, as long as they don't have to connect to the Internet once a day and buy used games
I don't get why developers feel they are entitled to used game sales. That's double dipping and besides certified cars at a stealership no other industry is wanting a piece of the used market. What makes them so special?
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Old 06-19-2013, 08:05 PM   #220
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I don't get why developers feel they are entitled to used game sales. That's double dipping and besides certified cars at a stealership no other industry is wanting a piece of the used market. What makes them so special?
Whenever you buy a used game to save $5, the publisher gets $0. So you save $5 and the publisher loses $15. I guess technically they aren't 'entitled' to it the way it is now, but it sure hurts them. That is why they need to eliminate or lower used game sales.

Publishers releasing games on iOS, Android, Steam, GOG, are flourishing because they don't have to deal with this problem. It only makes sense that console gaming follows suit. MS wanted to do it now, Sony saw the opportunity to stick it to them... MS had to change back to the old method.. good for customers, bad for the ones making the products... so in the end, bad for customers
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Old 06-19-2013, 08:15 PM   #221
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I don't buy used games but I also don't buy more than maybe 6 games a year.

This whole revealing has been one big clusterfuck for MS, whoever has been on the marketing side of things should be canned. I'm still shocked they gave in like this, it's like they didn't expect some sort of backlash with the DRM and then when they noticed their was they just said "oh ok never mind we were just fuckin' with ya". The funny part is some of the stuff like sharing your games online between "family" sounded pretty cool, and now that's gone too. They built a console around being online and now just abandoned it, that looks weak.

I wonder how the cloud they talked about will work now, will some games be only able to work online, even in single player mode?
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Old 06-19-2013, 08:17 PM   #222
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I don't think it's fair to say that studios lose revenue because of used market.

I rarely ever sell my games, so I only buy those that interests me. My buddy is a hardcore gamer. He wouldn't play so many games if it weren't for the used market.

A game to me costs 60+tax. But for him, the game costs (60+tax)-(used price).

By killing used market, even hardcore gamers would potentially buy less game if price stays the same.

IMO, M$ simply fuck'd up its vision of Steam/App store for console.

If games were cheaper by going this DRM model (say $40 DRM vs $60 DRM-free), I'm sure many people would be ok. But they can't expect their primary customers to just suck it up while leaving all the benefit to M$ themselves.
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Old 06-19-2013, 08:41 PM   #223
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Whenever you buy a used game to save $5, the publisher gets $0. So you save $5 and the publisher loses $15. I guess technically they aren't 'entitled' to it the way it is now, but it sure hurts them. That is why they need to eliminate or lower used game sales.
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not sure where this $5 comes from. usually buy my used games off craigslist where i can often save between $20-$30. one extreme case that i can remember is when i wanted to by sleeping dogs a while back. at the time the game was 6 months old and retailers were still selling it for $60. why would i pay full price when i can get it for $30 off someone on craigslist.

however, i do see where microsoft wanted to go with the original xbone drm stuff, and i would have liked to see them successfully create some sort of steam thing for consoles, but i think its the retailers that make this impossible due to the fact that if microsoft were to have some sort of crazy steam kind of sale on digital copies of games, then stores like best buy and walmart would get pissed because they would get no sales.
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Old 06-19-2013, 08:51 PM   #224
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i would have liked to see them successfully create some sort of steam thing for consoles, but i think its the retailers that make this impossible due to the fact that if microsoft were to have some sort of crazy steam kind of sale on digital copies of games, then stores like best buy and walmart would get pissed because they would get no sales.
valve's Steam Box will take care of that...hope they announce it this year.
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Old 06-19-2013, 08:55 PM   #225
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not sure where this $5 comes from. usually buy my used games off craigslist where i can often save between $20-$30. one extreme case that i can remember is when i wanted to by sleeping dogs a while back. at the time the game was 6 months old and retailers were still selling it for $60. why would i pay full price when i can get it for $30 off someone on craigslist.

however, i do see where microsoft wanted to go with the original xbone drm stuff, and i would have liked to see them successfully create some sort of steam thing for consoles, but i think its the retailers that make this impossible due to the fact that if microsoft were to have some sort of crazy steam kind of sale on digital copies of games, then stores like best buy and walmart would get pissed because they would get no sales.
$5, $30, whatever. Game companies on steam have started to realize the kinds of pricing and revenues they actually can realize. Wait six months on steam, and you'll get the game for the CL price and giving the money to the dev, which gets more games made rather than spreading the cost of the game across three or more people (selling and reselling).

I think when companies are willing to be reasonable like that I'm much more willing to give them my money--they acknowledge that not everyone will pay the full $60 price, and that it's unreasonable to charge $60 consistently forever for a product which can be purchased for far less out and about. The XBOne/Steam comparison sort of made sense, and if they had sold it as "We took a look at how awesome Valve was and we thought 'what if we brought that idea to a console--before they bring their console out?'" then they might've had a shot.

Now, they just shot themselves in the foot.
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