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https://i.imgur.com/4sHItqy.jpg 3D printed hitbox is completed. Looks pretty decent with the Sanwa metallic gold and silver buttons. Going to take me a while to get used to. |
That looks nice, but where's the joystick? |
Hitbox replaces the directional arrows with four buttons. So the three smaller gold buttons would be your left, down, right, and the larger gold button is your up/jump button. That larger button can be pressed by either thumb. This layout can be imitated on a keyboard with ASD + spacebar. For a 2D game like Street Fighter, the hitbox layout is more ergonomic because if you use WASD, you have one finger for both up and down. Some people use actually WASD with their setup. That's called a mixbox. https://m.media-amazon.com/images/I/51YTxn8CznL.jpg |
OK that's wild... I have been gaming on PC since the 90's and was always happy to have a controller for side scrolling games lol But WASD works great in FPS, so I guess it can be good for fighting games too? Seems weird |
I think the hitbox is great if you play a charge character, e.g. Guile from Street Fighter. To do his signature Sonic Boom, you need to hold back on the joystick for a short period of time then move it to forward and press punch. On a hitbox, it's a lot quicker to do that motion since you just press and hold buttons. Then for his signature Flash Kick, it's the same charge motion, but up and down. If using WASD controls, it's a little difficult due to timing. You have to physically move your finger from S to A, whereas with Sonic Boom, you have two different fingers. If using hitbox style controls, you would hold down S, then press the spacebar with one of your thumbs and kick together, which is much easier. Here's a video that talks about the hitbox. |
Just had flashbacks of playing the DOS version of Street Fighter II and trying to do fireballs with the arrow keys WutFace |
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Oh and Mugen, lol, that was fucked. |
I actually played Stick Fighter more than that bad Street Fighter port https://dosgames.com/screens/stickii.png There was another one I played but I can't remember the name... It had robots or something? Ah now I remember, One Must Fall 2097 https://i.imgur.com/E6K0jcO.png |
Hitbox changed elite level fighting game TBH. However, I don't see banning it could be fair as same thing can be achieved using joyspad. If they were to ban it, it'd have to be banning every custom sticks/pads/box altogether and only allow say official PS4/5 joyspad and certain joysticks. I don't see that happening. Growing up, I played MKIII on PC with my KB, even though for KOF/SF/Killer Instinct, I stick (no pun intended) with the stick. And I tried using KB playing KOF, but the experience wasn't the same since if I practiced at home in KB, I wouldn't play at optimal level when I go to arcade. Same thing goes something as simple as linking combos. I remember developing a combo that can hit 93% on one go. But it's impossible to replicate at the arcade because it involved two back high-kick hits followed quickly by a down high punch. On arcade, it wouldn't register the high punch as the "down" input was too slow by a frame or 2. But with keyboard, it was perfectly possible with time to spare I should say. |
haha played all of 'em, stickfighter, one must fall, and keyboard fireballs with SFII :lol anyone remember Sango Fighter? (3 kingdoms version of streetfighter) |
Despite Sony's attempts to maintain their dominance over most publishing rights and stop the deal through the FTC, Microsoft's purchase of Activision will go through. Sony signed on to have them publish Call of Duty games for them for 10 years. They declined to keep other Activision games going. Expect Sony to start buying more publishers now, or maybe pay for even longer exclusives in an attempt to keep games off other platforms. I can see them trying to acquire Square first. It's sometimes hard to see a bright side when huge companies eat each other up, but in this case Microsoft's vision for Activision and Blizzard games will be SO much better for consumers, that this is overall great news. Activision had turned into a CoD factory, putting all their eggs into that basket. MS will be way more into using their many IPs and putting out a wider variety of small/medium/large sized games to keep adding content to Game Pass. The key is of course, the games have to be good. So far some of their Bethesda games have been duds. Starfield will be a huge test. |
Activision ruined Blizzard, lol. Hopefully like you said, Microsoft puts them on the right path. |
Starfield might be the game that makes me sell my PS5 and switch over to Xbox. Thus far I haven't really been impressed with the Sony exclusives due to the fact that they seem to refuse to stop catering to the PS4 platform. It'll be interesting to finally start seeing the Sony exclusives that are built from the ground up for PS5 only. I've been severely let down with this current console generation. |
I tried most of the big Sony exlusives once they came to PC and refunded some (some were gifts). They are mostly just basic bitch 3rd person action games, and that is just so boring to me. I might try Spiderman again if it goes on deep discount Starfield is going to own every spare minute I have lol |
https://i.imgur.com/5IYUExM.jpg https://i.imgur.com/pNqcYv2.jpg Latest creation - a flatbox leverless controller. The open source community is amazing. The files for the PCB and the case were all available on SGF's GitHub and tons of available resources on the GP2040-CE discord. Had the PCB fabricated in China and then printed the case at home. Low profile Kailh Choc V2 switches are used for the buttons. Played a few hours of Street Fighter 6 with it. I'm used to the convex shape of Sanwa buttons, so it took some time to get used to. Pretty awesome for a super portable controller. |
^I can't even think how the fuck that thing works from a user input standpoint.. |
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Action buttons are same as on arcades and regular fight sticks. Left, down, right, are like ASD on a keyboard. Up is like spacebar on a keyboard. |
There's no way any white people use that kind of controller |
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If you ever played any emulated fighting game with a keyboard back in the day, it's really not that different. |
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I tried to emulate this layout with GGS with a keyboard. I lost patience lol. but doin qcf and back definitely a lot faster haha |
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Now console exclusives are being ported to steam so what's the point of a PS5/XBOX? Maybe if I happen to find a PS5 at shoppers, I'd buy it with points. I'm having way too much fun playing BeamNG Quote:
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Even GT7 was a big letdown for me. Why? Because they developed the damn game to run on the PS4, so it doesn't feel truly "next-gen", it still felt like a prior generation game with a little better lighting/shadows and frame rate. Graphically I think it wasn't very good, rain and weather effects specifically are garbage. Anyone going to no-life Baldur's Gate 3 when it comes out on PS5 in September? That seems to be the only game I'm looking forward to here, that and the Cyberpunk DLC. |
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