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-   -   Next Gen Thread PS5 and XBOX (https://www.revscene.net/forums/716720-next-gen-thread-ps5-xbox.html)

SkinnyPupp 06-20-2023 05:55 PM

Quote:

Originally Posted by mikemhg (Post 9102040)
Playing Gran Turismo 7 right now.

Boring as fuck, I forgot how shitty these license tests are, none of this is my jam anymore :lol

Forza Horizons is fun but might be too arcadey, especially the offroad races...

Razor Ramon HG 06-23-2023 08:31 PM

https://i.imgur.com/4sHItqy.jpg

3D printed hitbox is completed. Looks pretty decent with the Sanwa metallic gold and silver buttons.

Going to take me a while to get used to.

SkinnyPupp 06-23-2023 09:07 PM

That looks nice, but where's the joystick?

Razor Ramon HG 06-23-2023 09:19 PM

Hitbox replaces the directional arrows with four buttons. So the three smaller gold buttons would be your left, down, right, and the larger gold button is your up/jump button. That larger button can be pressed by either thumb.

This layout can be imitated on a keyboard with ASD + spacebar. For a 2D game like Street Fighter, the hitbox layout is more ergonomic because if you use WASD, you have one finger for both up and down.

Some people use actually WASD with their setup. That's called a mixbox.

https://m.media-amazon.com/images/I/51YTxn8CznL.jpg

SkinnyPupp 06-23-2023 09:27 PM

OK that's wild... I have been gaming on PC since the 90's and was always happy to have a controller for side scrolling games lol

But WASD works great in FPS, so I guess it can be good for fighting games too? Seems weird

Razor Ramon HG 06-23-2023 09:57 PM

I think the hitbox is great if you play a charge character, e.g. Guile from Street Fighter.

To do his signature Sonic Boom, you need to hold back on the joystick for a short period of time then move it to forward and press punch.

On a hitbox, it's a lot quicker to do that motion since you just press and hold buttons.

Then for his signature Flash Kick, it's the same charge motion, but up and down.

If using WASD controls, it's a little difficult due to timing. You have to physically move your finger from S to A, whereas with Sonic Boom, you have two different fingers.

If using hitbox style controls, you would hold down S, then press the spacebar with one of your thumbs and kick together, which is much easier.

Here's a video that talks about the hitbox.


SkinnyPupp 06-23-2023 10:45 PM

Just had flashbacks of playing the DOS version of Street Fighter II and trying to do fireballs with the arrow keys WutFace

Razor Ramon HG 06-23-2023 11:48 PM

Quote:

Originally Posted by SkinnyPupp (Post 9102472)
Just had flashbacks of playing the DOS version of Street Fighter II and trying to do fireballs with the arrow keys WutFace

Lol, yeah, that was me too. Arrows keys + QWE/ASD. WinKawaks and NeoRageX was the shit in the 2000s.

Oh and Mugen, lol, that was fucked.

SkinnyPupp 06-24-2023 12:07 AM

I actually played Stick Fighter more than that bad Street Fighter port

https://dosgames.com/screens/stickii.png

There was another one I played but I can't remember the name... It had robots or something?

Ah now I remember, One Must Fall 2097

https://i.imgur.com/E6K0jcO.png

Hehe 06-24-2023 02:51 PM

Hitbox changed elite level fighting game TBH.

However, I don't see banning it could be fair as same thing can be achieved using joyspad. If they were to ban it, it'd have to be banning every custom sticks/pads/box altogether and only allow say official PS4/5 joyspad and certain joysticks. I don't see that happening.

Growing up, I played MKIII on PC with my KB, even though for KOF/SF/Killer Instinct, I stick (no pun intended) with the stick. And I tried using KB playing KOF, but the experience wasn't the same since if I practiced at home in KB, I wouldn't play at optimal level when I go to arcade. Same thing goes something as simple as linking combos. I remember developing a combo that can hit 93% on one go. But it's impossible to replicate at the arcade because it involved two back high-kick hits followed quickly by a down high punch.

On arcade, it wouldn't register the high punch as the "down" input was too slow by a frame or 2. But with keyboard, it was perfectly possible with time to spare I should say.

GLOW 06-26-2023 08:37 AM

haha played all of 'em, stickfighter, one must fall, and keyboard fireballs with SFII :lol
anyone remember Sango Fighter? (3 kingdoms version of streetfighter)

SkinnyPupp 07-16-2023 06:25 PM

Despite Sony's attempts to maintain their dominance over most publishing rights and stop the deal through the FTC, Microsoft's purchase of Activision will go through. Sony signed on to have them publish Call of Duty games for them for 10 years. They declined to keep other Activision games going.

Expect Sony to start buying more publishers now, or maybe pay for even longer exclusives in an attempt to keep games off other platforms. I can see them trying to acquire Square first.

It's sometimes hard to see a bright side when huge companies eat each other up, but in this case Microsoft's vision for Activision and Blizzard games will be SO much better for consumers, that this is overall great news. Activision had turned into a CoD factory, putting all their eggs into that basket. MS will be way more into using their many IPs and putting out a wider variety of small/medium/large sized games to keep adding content to Game Pass.

The key is of course, the games have to be good. So far some of their Bethesda games have been duds. Starfield will be a huge test.

Razor Ramon HG 07-17-2023 01:39 PM

Activision ruined Blizzard, lol. Hopefully like you said, Microsoft puts them on the right path.

mikemhg 07-17-2023 02:02 PM

Starfield might be the game that makes me sell my PS5 and switch over to Xbox.

Thus far I haven't really been impressed with the Sony exclusives due to the fact that they seem to refuse to stop catering to the PS4 platform.

It'll be interesting to finally start seeing the Sony exclusives that are built from the ground up for PS5 only. I've been severely let down with this current console generation.

SkinnyPupp 07-17-2023 04:01 PM

I tried most of the big Sony exlusives once they came to PC and refunded some (some were gifts). They are mostly just basic bitch 3rd person action games, and that is just so boring to me.

I might try Spiderman again if it goes on deep discount

Starfield is going to own every spare minute I have lol

Razor Ramon HG 07-22-2023 11:55 PM

https://i.imgur.com/5IYUExM.jpg

https://i.imgur.com/pNqcYv2.jpg

Latest creation - a flatbox leverless controller.

The open source community is amazing. The files for the PCB and the case were all available on SGF's GitHub and tons of available resources on the GP2040-CE discord. Had the PCB fabricated in China and then printed the case at home. Low profile Kailh Choc V2 switches are used for the buttons.

Played a few hours of Street Fighter 6 with it. I'm used to the convex shape of Sanwa buttons, so it took some time to get used to. Pretty awesome for a super portable controller.

mikemhg 07-23-2023 10:55 AM

^I can't even think how the fuck that thing works from a user input standpoint..

Razor Ramon HG 07-23-2023 01:12 PM

Quote:

Originally Posted by mikemhg (Post 9104668)
^I can't even think how the fuck that thing works from a user input standpoint..

https://cdn.shopify.com/s/files/1/01...G?v=1590432497

Action buttons are same as on arcades and regular fight sticks.

Left, down, right, are like ASD on a keyboard. Up is like spacebar on a keyboard.

SkinnyPupp 07-23-2023 02:12 PM

There's no way any white people use that kind of controller

Razor Ramon HG 07-23-2023 05:16 PM

Quote:

Originally Posted by SkinnyPupp (Post 9104698)
There's no way any white people use that kind of controller

The original hitbox - https://www.hitboxarcade.com/pages/about-us-1 - was made by white people, lol.

If you ever played any emulated fighting game with a keyboard back in the day, it's really not that different.

SkinnyPupp 07-23-2023 06:42 PM

Quote:

Originally Posted by Razor Ramon HG (Post 9104719)
The original hitbox - https://www.hitboxarcade.com/pages/about-us-1 - was made by white people, lol.

If you ever played any emulated fighting game with a keyboard back in the day, it's really not that different.

Yeah I did and it fucking sucked! LUL

Razor Ramon HG 07-23-2023 08:17 PM

Quote:

Originally Posted by SkinnyPupp (Post 9104720)
Yeah I did and it fucking sucked! LUL

That's why you need a flatbox

:ilied:

Tim Budong 07-24-2023 06:31 PM

I tried to emulate this layout with GGS with a keyboard.
I lost patience lol. but doin qcf and back definitely a lot faster haha

Klondike 07-24-2023 09:51 PM

Quote:

Originally Posted by mikemhg (Post 9104153)
Starfield might be the game that makes me sell my PS5 and switch over to Xbox.

Thus far I haven't really been impressed with the Sony exclusives due to the fact that they seem to refuse to stop catering to the PS4 platform.

It'll be interesting to finally start seeing the Sony exclusives that are built from the ground up for PS5 only. I've been severely let down with this current console generation.

100%. I have like, zero enthusiasm for this console generation. Other than Gran Turismo 7 and the new Forza coming out, it's been PC only for me.

Now console exclusives are being ported to steam so what's the point of a PS5/XBOX? Maybe if I happen to find a PS5 at shoppers, I'd buy it with points. I'm having way too much fun playing BeamNG

Quote:

Originally Posted by SkinnyPupp (Post 9104043)
Despite Sony's attempts to maintain their dominance over most publishing rights and stop the deal through the FTC, Microsoft's purchase of Activision will go through. Sony signed on to have them publish Call of Duty games for them for 10 years. They declined to keep other Activision games going.

I'm excited for COD Nintendo ports. I used to play black ops and MW with a Wii remote :lol



Quote:

Originally Posted by SkinnyPupp (Post 9102472)
Just had flashbacks of playing the DOS version of Street Fighter II and trying to do fireballs with the arrow keys WutFace

Trying to do hadoukens and sonic booms on a super nintendo/famicom controller WutFaceWutFaceWutFace

mikemhg 07-25-2023 11:17 AM

Even GT7 was a big letdown for me. Why? Because they developed the damn game to run on the PS4, so it doesn't feel truly "next-gen", it still felt like a prior generation game with a little better lighting/shadows and frame rate. Graphically I think it wasn't very good, rain and weather effects specifically are garbage.

Anyone going to no-life Baldur's Gate 3 when it comes out on PS5 in September? That seems to be the only game I'm looking forward to here, that and the Cyberpunk DLC.


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